I'm curious what people think would be necessary to run Freeport in Swords & Wizardry. I know that Razor Coast has some overlapping material, but I'm guessing I'd still want to convert the races, madness system, spells and bestiary.
Has anyone else already done this?
Search found 1 match
Search found 1 match
• Page 1 of 1
- by Wasgo
- Mon Nov 14, 2016 8:37 pm
- Forum: Published Campaign Settings
- Topic: Freeport with S&W
- Replies: 0
- Views: 8527
Search found 1 match
• Page 1 of 1
Jump to
- General
- ↳ News & Announcements
- ↳ Rules & Free Resources
- ↳ General Chat
- ↳ Other Old-School Games or Clones
- ↳ Workshop
- ↳ Swords & Wizardry Community
- ↳ White Box:FMAG
- ↳ White Box Rules
- ↳ Core Rules
- ↳ Complete Rules
- ↳ Light Rules
- ↳ Derivative Rules
- ↳ Labyrinth Lord Community
- ↳ Labyrinth Lord
- ↳ Labyrinth Lord AEC
- ↳ Labyrinth Lord OEC
- ↳ Mutant Future
- ↳ Moldvay B/X Community
- ↳ Original D&D Community
- ↳ Looking for Players or Games
- ↳ Campaign Reports
- ↳ Commercial Products
- ↳ Published Campaign Settings
- ↳ Forum Help or Suggestions
- ↳ Smoldering Wizard Blog Discussion
- Play-by-Post Games
- ↳ Dwellers of the Forbidden B/X Basement
- ↳ Adventures in Argyrion
- ↳ Inactive or Complete Play-by-Post Games
- ↳ Grimmsgate
- ↳ Beyond the Borderlands
- ↳ Pendria--God Fall
- ↳ Brandon's Fantastic Medieval Adventure Sandbox Campaign!
- ↳ Adventures in Dolmenwood
- ↳ Adventures in the East Reaches
- ↳ Call of the Xul
- ↳ Dyson's Delves
- ↳ Kidnapped!
- ↳ The Lost City
- ↳ Dungeon Crawl in a White Box
- ↳ The Undertemple to Bast
- ↳ In Search of Adventure
- ↳ Adventures in the Underdark
- ↳ Archived Delves