The Sarboom Undertemple to Bast - Whitebox Dungeon [CLOSED]
Posted: Mon Aug 06, 2018 3:37 am
Note: the game is about to start, however I left it open just in case more people wanted to join.
This dungeon is set in Sarboom, the grandest city of the Isle of Bolomor. There have been rumors of an undertemple to Bast, the evil goddess of cats, underneath the old temple to Bast. Do you dare try to find out?...
(Sorry, I changed the dungeon, it was an issue with what I had prepared, etc., it's still a dungeon, and it still has a dash of Grimm's fairy tale feel to it, at least, that's what I want)
The game is set in a world I've already developed, though not all of the kingdoms I've created are developed with cities made, etc. It takes place on the island of Bolomor, which is an island close to the Crow Kingdoms of the Great Continent. The Crow Kingdoms are the remnants of the Crow or Garoman Empire, to the west of the Great Continent. To the east there is the Píchìng Empire, and to the south there is Aegyptus, in the middle of all three areas there is the Indus Kingdom.
All the characters in this adventure have to be good. There aren't any house rules - I'm sticking to the rules for my first game! However, for flavor's sake, I should say that the elves are more like the fairy from fairy tales or Celtic Legends and Myths, the dwarves are also more like the fairy in fairy tales and in Celtic Myths and Legends. Instead of living in mountain halls, dwarves live in the Hollow Hills like the other Fairy. Halflings are very much like Tolkien's Hobbits, instead of the D&D interpretation of them, and they live in Shires, etc. I'll also let people choose the Gnome race, which has the same stats as Halflings do except, instead of having Deadly Accuracy With Missiles and Near Invisibility, they can create a small item that does a small action anywhere due to the materials Gnomes carry around with them in their pockets, and the skills they have with creating machines, once before one day of rest. For example, a Gnome could create a dagger, or a small clockwork machine that can move between the cracks of a door, or a poison potion that when drunk deals one damage. Small items like that. The Gnomes are also like Fairy a little bit. Also, instead of only being able to level up to fourth level as a Fighter, Gnomes can only level up to fourth level as a magic-user. All other races than humans and halflings are also called "Fairy", and the gods of the world are also considered sort of like powerful Fairy.
I have gods for the Crow Kingdoms and Bolomor, and if your character comes from somewhere else (from the Indus Kingdom, Aegyptus, the Muluk Jungle, or Píchìng), you can either create a diety for your character that loosely follows the theme of that area (Indus Kingdom - India, Aegyptus - the Middle/Near East including Mesopotamia, Egypt, and the Muslim world, Píchìng - Chinese/Japanese), or choose a god from one of the pantheons of the real world equivalent of that area.
Though I should issue a warning - this would be the first time I've GMed a Swords & Wizardry Whitebox game, and although the rules are simple, I might make a mistake now and then!
I hope people are interested!
Note: I might use some Seven Voyages of Zylarthen material on my side, but you won't have to worry about it since it wouldn't affect the players.
This dungeon is set in Sarboom, the grandest city of the Isle of Bolomor. There have been rumors of an undertemple to Bast, the evil goddess of cats, underneath the old temple to Bast. Do you dare try to find out?...
(Sorry, I changed the dungeon, it was an issue with what I had prepared, etc., it's still a dungeon, and it still has a dash of Grimm's fairy tale feel to it, at least, that's what I want)
The game is set in a world I've already developed, though not all of the kingdoms I've created are developed with cities made, etc. It takes place on the island of Bolomor, which is an island close to the Crow Kingdoms of the Great Continent. The Crow Kingdoms are the remnants of the Crow or Garoman Empire, to the west of the Great Continent. To the east there is the Píchìng Empire, and to the south there is Aegyptus, in the middle of all three areas there is the Indus Kingdom.
All the characters in this adventure have to be good. There aren't any house rules - I'm sticking to the rules for my first game! However, for flavor's sake, I should say that the elves are more like the fairy from fairy tales or Celtic Legends and Myths, the dwarves are also more like the fairy in fairy tales and in Celtic Myths and Legends. Instead of living in mountain halls, dwarves live in the Hollow Hills like the other Fairy. Halflings are very much like Tolkien's Hobbits, instead of the D&D interpretation of them, and they live in Shires, etc. I'll also let people choose the Gnome race, which has the same stats as Halflings do except, instead of having Deadly Accuracy With Missiles and Near Invisibility, they can create a small item that does a small action anywhere due to the materials Gnomes carry around with them in their pockets, and the skills they have with creating machines, once before one day of rest. For example, a Gnome could create a dagger, or a small clockwork machine that can move between the cracks of a door, or a poison potion that when drunk deals one damage. Small items like that. The Gnomes are also like Fairy a little bit. Also, instead of only being able to level up to fourth level as a Fighter, Gnomes can only level up to fourth level as a magic-user. All other races than humans and halflings are also called "Fairy", and the gods of the world are also considered sort of like powerful Fairy.
I have gods for the Crow Kingdoms and Bolomor, and if your character comes from somewhere else (from the Indus Kingdom, Aegyptus, the Muluk Jungle, or Píchìng), you can either create a diety for your character that loosely follows the theme of that area (Indus Kingdom - India, Aegyptus - the Middle/Near East including Mesopotamia, Egypt, and the Muslim world, Píchìng - Chinese/Japanese), or choose a god from one of the pantheons of the real world equivalent of that area.
Though I should issue a warning - this would be the first time I've GMed a Swords & Wizardry Whitebox game, and although the rules are simple, I might make a mistake now and then!
I hope people are interested!
Note: I might use some Seven Voyages of Zylarthen material on my side, but you won't have to worry about it since it wouldn't affect the players.