Interest Check: A simple good ol' fashioned dungeon crawl. Thin plot, maximum carnage. The usual 'kill things and take their stuff' kind of fun. If things start to progress, we may move on to bigger things.
I am thinking of using Rolz:the_dungeon_book or an amazing smartphone roller "Dice Ex Machina" (I trust apps are allowed, but I will make the rolls available if necessary). I will roll for all, if things still get bogged down, I will move casually to off the cuff GMing like a boss. Yes, I am old, a full-time tired Daddy
Regardless, I will begin by using the honor code. All characters can be rolled on smoldering wizard's rather amazing character generator- present it with honor. But isn't it fun to play a weak character?
Let me know if anyone is interested and we will get the Lost Temple ball rolling.
Behold I just clicked on the above generator and got this dwarves fighter, feel free to pick up:
Code: Select all
A Swords & Wizardry Whitebox Character
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Name: Han Laf the Old
Level 1 Dwarf Fighting-Man
Alignment: Neutral
Age: 114
STR: 9
INT: 16 (+1)
WIS: 12
CON: 18 (+1)
DEX: 11
CHA: 11 (max: 4 loyalty: +0)
HP: 7
AC: 6 [13]
SAV: 14
BHB: 0
XP Bonus: None
Armor: Leather
Shield: Yes
Helm: None
Weapons:
Flail [1d6]
Hand Axe [1d6]
Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
10' pole
4 GP
Racial Abilities:
Giants, ogres, and similar giant-type creatures such as trolls
only inflict half the normal damage against Dwarves.
Dwarves are good at spotting traps, slanting passages, and
construction while underground.
Dwarves receive a +4 bonus on saving throws vs. magic.
Dwarves can speak with gnomes, goblins, orcs, and kobolds.