under_score wrote:When I read about S&W, or any old school play reports, there are new aspects of gaming that seem significant that we're not used to, but I'd love to incorporate. Managing followers, morale and loyalty, resources, encumbrance (assuming gold=XP, encumbrance becomes a lot more important). The ability to get lost in a dungeon. How do you run a game like that without turning it into a load of book keeping?
Mach Front wrote:I don't play old-school D&D with the old-school rules and old-school intended style.
under_score wrote:Mach Front wrote:I don't play old-school D&D with the old-school rules and old-school intended style.
Thanks Mach for the additional perspective, although the old-school intended style is very much what I'm going for.
I've adapted Wouter's tracking sheet and feel I can pretty comfortably manage time/resource management with that now. I've read the various editions, and bought a soft bound copy of WB: FMAG (cause at $6, why not?). I'm very much leaning toward using those rules, although I own quite a bit of Frog God Games modules now and those all seem to be intended for Complete rules.
Anyway, at this point I just need to convince my gaming group to give it a try.
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