Wed May 09, 2018 6:56 pm
So I love the Holmes scroll creation rules (MUs of any level can create a scroll in one week + 100gp per level of spell), and I usually incorporate them into my games. But, they can be a bit over-powering past the first few games in a campaign. As MUs advance in level, they tend to accumulate armfuls of 'sleep' scrolls, necessitating drastic actions to maintain some semblance of challenge. My favorite is that a lot can happen to a dungeon in a week, as far as re-stocking some of the more nasty critters. What do others think of these scroll rules, and do you do anything to curb their over-creation?