I'm glad you picked the Rana! Now help me get this race stated correctly!
I want to base it on the Thugtoad but allow for two variations...one will be the Frogkin. Smaller, nimbler, more clever, better suited to be the dexterous type...froggie went a courtin...
The other will be the hulking hoppers known as the Bully Toads...are pretty much the same as Thugtoads listed in the SnW Monstrosities. I think I will just call them Thugtoads and be done with it. Anyway, here are the stats for Thugtoads (from Monstrosities)
Thugtoads are bipedal toad-men, normally about 4ft tall, but with some growing as large as 6ft. Thugtoads can hop as far as 30ft to attack, adding +1 to hit and inflicting double damage when they do so. Because their skin color changes to match their surroundings, they have a 75% chance not to be noticed when waiting in ambush.
Thugtoad: HD 1; AC 6; Atk 1 weapon (1d6); Move 4 (Swim 15); Save 17; AL C; CL/XP 2/30; Special: Camouflage, hop.
Specific details for the Pendria setting: Thugtoads may be Lawful, Neutral, or Chaotic, but many that work for and among humans will often be neutral.
Armor: They have a natural tough hide giving them AC 6 (equivalent of ringmail), but if heavier armor is worn, such as chain or plate, then the thugtoad will have an AC equivalent to that better armor class. Their hopping distance is halved if they wear heavy armor (ringmail or more) or if encumbered.
Thugtoads are +2 to saves vs cold based attacks, -2 to save vs heat based attacks
Thugtoads have infravision 60'
Thugtoads may be fighters or thieves. As a fighter they may advance to the 6th level, 7th level for Str of 17, and 8th level for Str of 18. As a thief, there is no limit to their advancement.
They can speak in common but with a croaking voice.
I thought about allowing Thugtoads as an assassin class, but SnW Complete states only humans can be assassins and they have many of those abilities naturally.
Let me know your thoughts!