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Characters

Posted: Mon Feb 15, 2016 5:56 am
by jcftao
Please place your character stats here.
Remember that you will get 100xp bonus for adding a picture, 150xp if it is artwork 100 years or older.

Re: Characters

Posted: Tue Feb 16, 2016 1:38 am
by greyarea
Image
.~-= Milton the Mad =-~.

Class & Levels : 1st Level Thief (Arcanist Subclass)
Race : Rana (Frogkin)
Alignment : Neutral
Experience Points : 990 XP (need 1250 xp)
XP Bonus : +10 %
Hit Dice : 1
Hit Points : 6 / 6
Armour Class : 13 (leather and +1 dex)
Base Hit Bonus : +0
lcolor=Brown]Thievery[/color]: 2
Saving Throw : 14

Abilities
STR : 15 +1 to hit and damage, 1-2 doors
INT : 13 3 additional languages known
WIS : 14 +5% xp
DEX : 18 +1 to hit with missiles, +1 AC
CON : 13
CHA : 10 4 henchmen max

Languages
Common, Rana,

Memorized Spells

Appearance

Gear
Short bow (18 arrows) 1d6-1
Long sword 1d6
Dagger 1d6-1
"Green glow" dagger ? (This was given to Erlander's apprentice)

backpack
bedroll
10' pole
50' silk rope
fishing line and hooks
flint and steel
iron pot
trail rations (8 days)


(Total lbs for base move)

Wealth
gp
sp 240
cp

Re: Characters

Posted: Sun Mar 13, 2016 2:56 pm
by Wouter
Image
.~-= Alexander =-~.

Class & Levels : 1st Level Fighter (Focused Subclass +10% XP)
Race : Human
Alignment : Lawful
Experience Points : 1035 XP (need 2000 xp)
XP Bonus : +15% (Str and focused)
Hit Dice : 1d6+1
Hit Points : 7/7
Armor Class : AC 17 (plate and shield)
Base Hit Bonus : +0

Saving Throw : 14

Abilities
STR : 15 (+1 to-hit and damage, 1-3 open doors)
INT : 9
WIS : 9
DEX : 13
CON : 10
CHA : 9 (maximum of 4 special hirelings)

Languages
The Common Tongue, the Tongue of Law, and Goblin

Appearance
Alexander is a fair-haired, dapper looking fellow. He is keen on keeping his equipment clean, polished, and oiled and maintains high physical care standards.

Gear
Plate mail (-6 [+6] AC) 40 lbs 30 sp
Shield (-1 [+1] AC) 10 lbs
Long sword (1d6) 10 lbs 20 sp
Bow, short (rate of fire 2, range 50 ft.) 5 lbs 15 sp
Arrows (40, 1d6-1) 2 lbs 4 sp
Dagger (1d6-1) 2 lbs 2 sp

Backpack (30-pound capacity) 7 sp
Bedroll 0.2 sp
Flint and steel 1 sp
Grappling hook 1 sp
Torch (10) 0.1 sp
Rations, dried (1 day) 3 sp
Signal whistle 0.5 sp
Waterskin 1 sp
Healing poultice

(Total 79 lbs for base move 12)

Wealth
gp
sp 205
cp 2

Social Class
Knight errant: Alexander's relative has no lands but faithfully serves the king. Alexander carries a shield with the family coat of arms.

Story
During the dark days of God Fall, Alexander wandered into Wickersham, wounded and feverish. He was cared for by the matron of the town temple and he has vowed to protect her and the sacred place turned hospital.

Hirelings

Name:
Class or Profession:
Cost: SP per week
HP:
AC: front/rear
Armor:
Weapon:
Other Equipment:

Re: Characters

Posted: Fri Jul 21, 2017 6:13 pm
by Son_of_Sod
Thorhall
Image

Class & Levels : 1st Level Fighter (Hulk subclass: +2 melee dmg, -1 initiative)
Race : Human
Alignment : Neutral
Experience Points : 190 XP (need 2000 xp)
XP Bonus : +5%
Hit Dice : 1+1
Hit Points : 8
Armor Class : [14] chain mail
Base Hit Bonus : +0

Saving Throw : 14 (+2 vs death or poison)

Abilities
STR : 16 (+1 to hit/ +3 to damage (hulk subclass), 1-3 open doors)
INT : 10
WIS : 10
DEX : 12
CON : 15 (+1 hp)
CHA : 11 (maximum of 4 henchmen)

Languages Common
Appearance
Gear
battle axe
dagger
chain mail
cloak
bedroll
backpack
flint/steel
wineskin
1 week rations

Wealth 60 sp

Social Class

Story

Hirelings

Re: Characters

Posted: Sat Jul 22, 2017 3:22 pm
by merias
Tarmo the Wary

Image

Class & Levels : 1st Level Thief (Scout subclass: +1 initiative, +1 hear noise)
Race : Human
Alignment : Neutral
Experience Points : 190 XP (need 1,250 xp)
XP Bonus : +0%
Hit Dice : 1
Hit Points : 6
Armor Class : 7 [12]
Base Hit Bonus : +0 (but +1 to-hit with bow)

Saving Throw : 14 (+2 vs any effects of a trap)

Abilities
STR : 9
INT : 9
WIS : 8
DEX : 13
CON : 11
CHA : 13 (Maximum of 5 hirelings, +1 loyalty)

Languages Common

Appearance
Tarmo is tall and thin, at 6' 2" with red hair and beard.

Gear
Draft horse
Leather armor
Shortbow, quiver & 20 arrows (back/shoulder)
2 daggers (belt, left boot)
Hand axe (belt)
Belt pouch
Backpack
Bedroll (backpack)
Flint & steel (belt pouch)
Wineskin (shoulder)
4 days trail rations (backpack)
20 feet of cordage (backpack)

Wealth
25sp (belt pouch)

Social Class
Freeman

Contacts
Blacksmith
Sergeant of the guard
Local woodsman

Story
Tarmo was raised by a miller near the village of Harkbone, but spent most of his childhood wandering the local wilderness, where he learned from a young age to travel quietly, shoot hand-made bows, and trap small game. When he was 19 he made his intentions clear to seek his fortunes in the wide world. His father gifted him a finely crafted bow that had been handed down from his father, a draft horse, a small pouch of silver, and wished him well. That was a year ago - since then Tarmo has been surviving off his wits, sometimes stealing what he needs, but only from those more fortunate than himself. Any excess money or goods he secretly donates to the poor. He made his way to Wickersham recently, where his charismatic personality has earned him the trust of several men in the local community.

Re: Characters

Posted: Thu Aug 17, 2017 11:06 pm
by Etarr_the_Good
Balthar

[image]http://imgur.com/k543uYu[/img]


Class: Fighter (subclass - swashbuckler)
Level:1
Race:Human
Alignment:Neutral
XP:0 (+5%)
HP:7/7

Strength:18 (+1 attack/dam)
Dexterity:12
Constitution:12
Intelligence:10
Wisdom:10
Charisma10

Saving throw:14 (+2 death/poison)

AC: -5[5] (Chainmail + swashbuckler)

Equipment

Longsword
Dagger

Chainmail
Helmet

Sack 15lb capacity
Blanket
Waterskin
Flint/steel
Dry rations (5)


GP:14

Movement Rate:12