Finished Characters

Merias' White Box game
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merias
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Finished Characters

Post by merias »

Post your finished PCs here.

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jcftao
Posts: 2196
Joined: Sun Jan 31, 2016 3:52 am
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Re: Finished Characters

Post by jcftao »

Image

.~-= Gerhard =-~. Deceased

Class & Levels : 1st Level Fighting Man
Race : Human
Alignment : Neutral
Experience Points : 1700 (need 2000)
XP Bonus : none
Hit Dice : 1+1
Hit Points : 7/7
Armour Class : front/rear 12/12
Base Hit Bonus : +1 for being a fighter

Saving Throw : 14 (also gains +2 on saves vs poison or death)

Abilities
STR : 11
INT : 10
WIS : 11
DEX : 13 +1 to hit with missile weapons
CON : 11
CHA : 7

Languages Common

Appearance Gerhard wears a forest green tunic, brown woolen leggins, soft leather boots, he is of medium build, brown haired, and wears a close cropped beard. He has a hunted look in his eyes, a grim look on his face, he is sullen and speaks little, he is quick to act.

Gear leather armor, shortbow, quiver, 28 arrows, handaxe, waterskin, small sack
(Total lbs for base move) 12 lbs for a movement rate of 12

Wealth Gerhard currently has 15gp

Story Recently fallen on hard times, Gerhard is spending his days roaming the forest and poaching deer. He is a woodsman and will use his hunting skills to his advantage when stalking deer or enemies. Everyone he loves has been taken from him. Recently he had a run in with some of the local lord's men-at-arms. One of them stole his bow and Gerhard fled after wounding him. His goal is to take from the rich and powerful and keep it for himself.

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greyarea
Posts: 1496
Joined: Sun Jan 31, 2016 1:17 am

Re: Finished Characters

Post by greyarea »

.~-= Fenwick the Purple Mage =-~.

Class & Levels : magic-user 1
Race : human
Alignment : neutral
Experience Points : 4,112 / 5,000
XP Bonus : +5%
Hit Dice : 2
Hit Points : 7 / 7
Armour Class : front/rear 8 [11] / 8 [11]
Base Hit Bonus : +0

Saving Throw : 15 (+2 bonus on saving throws vs. spells)

Abilities
STR : 09
INT : 15
WIS : 04
DEX : 12
CON : 11
CHA : 09

Languages
common, orc, goblin, kobold, bugbear, elvish

Memorized Spells
Charm Person, Sleep

Appearance
Penwick wears purple robes. He is tall and thin, with a brown hair and a beard.

Gear
Brooch of Protection +1

staff, dagger, waterskin, backpack, torches (6), holy water (2), oil (6), flint and steel, scroll case,
(Total 20 lbs for 12 base move)

Wealth
gp 7
sp
cp

Story
Penwick loves magic, ever since that wizard came to his small town. He hid in the wizard's cart and rode all the way to the mage's tower, convincing the strange man once they'd gotten there, to take him in as an assistant. He learned under the old mage until he was ready for the world. He's squirrly and often doesn't think ahead before acting, but he's a quick study of books and languages and can settle down if he find the topic of interest.

Hirelings

Name:
Class or Profession:
Cost: GP per week
HP:
AC front/rear
Armor:
Weapon:
Other Equipment:

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Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Finished Characters

Post by Wouter »

Image

.~-= Dolgrim Gardan =-~.

Class & Levels : Fighting Man 3
Race : Dwarf
Alignment : Lawful
Experience Points : 4,084 / 8,000
XP Bonus : +5%
Hit Dice : 3
Hit Points : 12/12
Armor Class : 3 [16]
Base Hit Bonus : +2

Saving Throw : 12, +4 vs magic, +2 bonus on saving throws vs. death and poison

Abilities
STR : 16 (+1 hit melee, +1 damage melee, +20 lb. carry capacity)
INT : 5
WIS : 6
DEX : 12
CON : 9
CHA : 14 (5 hirelings, +1 loyalty)

Languages: Common, Dwarf, Gnome, Goblin, Orc and Kobold

Appearance
With brown hair, brown eyes and tanned skin, Dolgrim's a pretty stereotypical looking dwarf. He dresses simply, always wearing his chain armor, and carries a hand axe strapped to his hip. What sets him apart is his short, unkempt beard and his nearly ever-present cheerful smile.

Gear
Chain Armor (-4 [+4] AC) [50 lb.]
+1 Crested Shield (-2 [+2] AC) [10 lb.]
"Demon Bane", a silver-bladed, blessed hand axe (1d6 damage, triggers bless when facing demons as a one-off) [5 lb.]
Dagger (1d6-1 damage) [2 lb.]
Sling (30 ft. range) [1 lb.]
Pouch [1 lb.]
  • 20 Stones (1d6 damage) [1 lb.]
Sack (15 lb. capacity) [15 lb.]
  • 150 gold pieces [15 lb.]
Backpack (30 lb. capacity) [10 lb.]
  • Bedroll
  • Crowbar
  • Flint & Steel
  • Grappling Hook
  • Hammer
  • Lantern
  • Mirror
  • Oil (3x)
  • Rations (5x)
  • Hemp Rope (50 ft.)
  • Iron Spikes (12x)
  • Waterskin
  • Ivory pipe with an owl carved on the bowl
  • Black leather pouch containing fragrant pipe weed
(80 lb. for base move 9 plus 42 lb. for move 3)

Wealth
gp 336
sp 82
cp

Story
From an early age, Dolgrim's parents knew that he wasn't very sharp, so they focused on raising him to be strong, moral and likeable. He's been on his own for a handful of years, travelling and seeing the world. He believes in being prepared and that if you take care of your gear, it takes care of you. He has a penchant for gadgets. Dolgrim's definitely naive and occasionally gets taken advantage of, but more often than not, his moral compass and friends keep him out of trouble.

Hirelings

Name:
Class or Profession:
Cost: GP per week
HP:
AC front/rear
Armor:
Weapon:
Other Equipment:
Last edited by Wouter on Fri Feb 17, 2017 7:37 pm, edited 36 times in total.

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RhinoDino1973
Posts: 166
Joined: Sat Feb 13, 2016 9:14 am

Re: Finished Characters

Post by RhinoDino1973 »

.~-= Guntram the Fat =-~.

Class & Levels : Cleric/2
Race : Human
Alignment : Law
Experience Points : 2170
XP Bonus : +10%
Hit Dice : 1d6
Hit Points : 6/9
Armour Class : 4 [15]/5[14] (front/rear)
Base Hit Bonus : +0

Saving Throw :15/+2 vs poison & paralysis

Abilities
STR : 10
INT : 8
WIS : 15
DEX : 9
CON : 8
CHA : 13

Languages
Common
Law

Memorized Spells
Cure Light Wounds

Appearance
Guntram is plump, with pasty white skin and black disheveled shoulder length hair. Guntram's chain armor bulges in his midsection. He carries a dented shield with a faded and scratched green sunburst symbol. His flail is always strapped to his side. Guntram has an air of other worldliness about him. Is it his far-away stare (as if he sees something on the edge of reality) or is it his slow, even, kind voice?

Gear
Chain mail (-4 AC) 50 lbs 30 gp
Shield (-1 AC) 10 lbs 10 gp
Flail 1d6 15 lbs 8 gp
Backpack (30 lb. capacity) 5 gp
Bedroll 2 gp
Bottle (beer)x5, glass 5 gp
Case (map or scroll) x3 9 gp
Crowbar 5 gp
Flint and Steel 5 gp
Grappling Hook 5 gp
Hammer 2 gp
Healing poultice
Holy Symbol, silver (Sunburst) 25 gp
Holy water, vial full 25 gp
Rations, trail (day)x3 3 gp
Rope (50 ft.), hemp 1 gp
Sack (30 lb. capacity) 2 gp
Spikes (12), iron 1 gp
Torches (6) 1 gp
Waterskin 1 gp
Total lbs = 85 lbs
(Total lbs for base move)

Wealth
5 gp
0 sp
0 cp

Story
An orphan, Guntram grew up with the holy Order of the Goddess in their mountain stronghold. Known as warriors and brewers, Guntram was dropped off at their stronghold as a baby and never learned who his parents were. Guntram did learn the ways of the Goddess, combat, and brewing. At a young age, Guntram developed a plumpness that he never got rid of, hence his nickname “the Fat”. During Guntram’s 10th year with the order, he began seeing visions of the Goddess and would fall into a trance for several minutes. When the trance ended, Guntram would say one thing that didn’t make sense until the prophesy came to fruition later. Since coming of age with the order, Guntram left the stronghold to discover who his parents were and to understand why the visions come to him.

Hirelings

Name:
Class or Profession:
Cost: GP per week
HP:
AC front/rear
Armor:
Weapon:
Other Equipment:
Last edited by RhinoDino1973 on Sat Nov 26, 2016 1:59 pm, edited 9 times in total.

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Mike
Posts: 235
Joined: Mon Feb 01, 2016 8:34 am

Re: Finished Characters

Post by Mike »

.~-= Oberon Flynt =-~.

Class & Levels : Fighter, level three
Race : Human
Alignment : Lawful
Experience Points : nil
XP Bonus : +10%
XP: 4,970
Hit Dice : 3
Hit Points : 11
Armour Class : front/rear 2/3
Base Hit Bonus : +2

Saving Throw : 14

Abilities
STR : 16
INT : 9
WIS : 9
DEX : 10
CON : 14
CHA : 11

Languages
Common (gruff with a Nordic twang)

Appearance
Tall and broad-shouldered with a trim goatee and shaven head.

Gear
Morning Star (15) 1d6
Short bow (5) 50-feet range, 1d6
Quiver, 20 arrows (2)
Silver arrows (2)
Backpack
Plate (75) AC 3
Shield (10) Ac -1
Lantern
Oil x 6
(Total 84 lbs for 9 base move)

Wealth
532 gp

Story
Norther mercenary, bastard son of the warlord Ingmar Flynt.
Last edited by Mike on Thu Apr 13, 2017 1:53 am, edited 4 times in total.

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jcftao
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Re: Finished Characters

Post by jcftao »

Finnr

Class & Levels : 1st Level Fighting Man
Race : Human
Alignment : Lawful
Experience Points : 0 (need 2000)
XP Bonus : none
Hit Dice : 1+1
Hit Points : 7/7
Armour Class : front 4 [15] / rear 5 [14]
Base Hit Bonus : +1 for being a fighter

Saving Throw : 14 (also gains +2 on saves vs poison or death)

Abilities
STR : 14
INT : 8
WIS : 7
DEX : 13
CON : 11
CHA : 11

Languages Common

Appearance

Gear
Chain armor, shiled, +1 magic short sword, spear, dagger, tunic, cloak, bedroll
Large sack: 3 bottles of cheap wine, 1 hunk of cheese, 2 lbs of dried meat,
(Total lbs for base move) 93 lbs for base move of 9
spear 10
chain 50
shield 10
dagger 2
short sword 8
misc equipment 10
Wealth

Story

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