OOC Chat #1
Re: OOC Chat #1
XP awards:
Fenwick: 2537 + 1500 + 75 = 4112xp [I had you at L2 already - see the party status thread]
Dolgrim: 2509 + 1500 + 75 = 4084xp [L3 new HP = 3d6=12 BHB is now +2]
Oberon: 2525 + 1500 + 150 = 4175xp [L3 new HP = 3d6=12 BHB is now +2]
Finnr: 300 + 500 = 800xp
Guntram: 2542 + 500 + 50 = 3092xp [L3 new HP = 3d6=11 Guntram has 2 L1 spells now]
Status:
Fenwick: 2537 + 1500 + 75 = 4112xp [I had you at L2 already - see the party status thread]
Dolgrim: 2509 + 1500 + 75 = 4084xp [L3 new HP = 3d6=12 BHB is now +2]
Oberon: 2525 + 1500 + 150 = 4175xp [L3 new HP = 3d6=12 BHB is now +2]
Finnr: 300 + 500 = 800xp
Guntram: 2542 + 500 + 50 = 3092xp [L3 new HP = 3d6=11 Guntram has 2 L1 spells now]
Status:
Code: Select all
+----------+----------+----------+
|Grimma |10/10 | |
+----------+----------+----------+
|Oberon |12/12 | |
+----------+----------+----------+
|Fenwick |7/7 |<sleep,CP>|
+----------+----------+----------+
|Dolgrim |12/12 | |
+----------+----------+----------+
|Guntram |11/11 |<CLW>+1 |
+----------+----------+----------+
|Finnr |7/7 | |
+----------+----------+----------+
|Bart |4/4 | |
+----------+----------+----------+
Re: OOC Chat #1
Yay!
Re: OOC Chat #1
Mike wrote:Oberon shudders. 'Couldn't you have gone while we were outside?'greyarea wrote:Fenwick dips his staff into the water.
Re: OOC Chat #1
Hey all, thanks for a great game. I've enjoyed running it and I hope you had fun as well. I may get another game up and running at some point here, if you are interested. Probably a sandbox rather than a canned module, we'll see.
One interesting tidbit - when you set off the chest/noise alarm at #37, I figured that Vuod and his minions would surely come investigate, being so close in room #43. This wasn't mentioned in the module, but it seemed sensible. But the demons take half damage from non-magical weapons - and you had only one at that time. I think running away during that first encounter with Vuod saved you from a TPK. So that was a great tactical decision (one of many).
One interesting tidbit - when you set off the chest/noise alarm at #37, I figured that Vuod and his minions would surely come investigate, being so close in room #43. This wasn't mentioned in the module, but it seemed sensible. But the demons take half damage from non-magical weapons - and you had only one at that time. I think running away during that first encounter with Vuod saved you from a TPK. So that was a great tactical decision (one of many).
Re: OOC Chat #1
Thanks for running the game, Merias. I enjoyed it.
Fleeing is often a good option to consider
Fleeing is often a good option to consider
Re: OOC Chat #1
Heck of a game, Merias! Thank you for running it. I'm glad the Ash Demon didn't get the better of us!
Re: OOC Chat #1
Thanks for a great game, merias! I had a lot of fun and I liked how you kept things interesting throughout the game. As an aspiring GM, I've learnt quite a lot!