Merias' White Box game
Sun May 01, 2016 4:33 pm
A rocky hill rises steeply beside the trail; a few massive blocks of dark stone at the crown making it clear that this is the site of the Elder Temple. No buildings remain, although several blocks of masonry are scattered here and there on the hillside as if they had been tossed around by an unthinkably powerful force. Two small groves of trees have taken hold near the bottom of the slope, and you can see three cave entrances into the hill itself. The lower two entrances are doorways crafted from carved stone. The highest entrance, near the top of the hill, is quite different. It is very large, wide enough for several people to enter side by side, and it is closed by what appears to be a metal door.
It is two hours before sunset. Actions?
Sun May 01, 2016 11:37 pm
Fenwick says, Let's explore all of the doorways before entering. One might be a better choice.
Mon May 02, 2016 3:40 am
greyarea wrote:Fenwick says, Let's explore all of the doorways before entering. One might be a better choice.
practices a thoughtful expression, "I'd favour staying away from that big one unless we have to..."
Mon May 02, 2016 6:12 am
Dolgrim looks eager to delve into dark and narrow corridors: "Let's check the lower two entrances first, then."
He will use his Dwarven ability of Keen Detection to check out the closest of the lower entrances and see if it's safe to enter.
Mon May 02, 2016 8:09 am
Oberon raises a finger, "Does any among you speak the tongue of these horrible creatures? Perhaps we could convince them to open a door with a cunning ruse before drowning them in a tide of spells and steel?"
Mon May 02, 2016 9:28 am
Dolgrim nods: "I don't know what creatures dwell here, but I can more or less communicate with Goblins, Orcs and Kobolds... If I absolutely have to." He peers at the entrances for a bit: "I don't see any doors other than the ones at the main entrance near the top of the hill, though... I'm not too good at pulling clever ruses myself, but it looks like we can enter without ringing any doorbells at all."
Tue May 03, 2016 1:04 am
Oberon weighs the head of Skull-breaker in his left hand, "Time to go to work. Let's tackle the closest door."
Tue May 03, 2016 1:34 pm
Will move this along later today. In the meantime, everyone can record 1200xp + their xp bonus (if any) for the journey thus far. Since this is a one-shot adventure, if you do get enough xp for 2nd level as we progress, you can level up immediately after an overnight rest. I'll try to keep the xp awards more frequent now, but please remind me if I forget.
Tue May 03, 2016 9:53 pm
Closest it is...that is the lowest entrance, not far from you up the hillside. You form up and approach the entrance, which is built of plain, undecorated stones. Light from the outside shines just far enough into the hallway to show that the entrance passageway makes a “T” junction after twenty feet or so, with passages leading to the left and right. Where the passageway ends, you can see that a face is carved into the stone, but you can’t see any more details without entering the tunnel.
Actions? I have marching order here:
http://snw.smolderingwizard.com/viewtop ... &t=42#p246
Let me know if that needs to change. Also, let me know who has light source(s) and what they are.
Tue May 03, 2016 11:47 pm
If Oberon can see that Grimma has a lantern or torch he'll suggest that she "light-up".
OCC: is the tunnel wide enough for three-abreast or just two? If two, the existing marching order is fine by me.
Oberon whispers to Dolgrim, "There seems to be no guard at this gate; does your keen dwarven eye spot any traps or warning chicanery hidden in the stonework?"
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