While Memphisto is focused working on the crystal, Holger and Finnur, still standing near the west door to the room, suddenly notice a scurrying sound coming from behind them: a mischief of twelve rats, the size of cats, rushes its way through the room with the broken glass and is just about to enter the hallway that leads to the statue room. One of the rats has a strange, eerie glow to its fur, slightly and rather slowly pulsating in intensity. "Great, more vermin..." grunts Holger, tightening the grip on his longsword, as Finnur alerts the rest of the party.
Please declare your actions for the surprise combat round...
Combat mechanics:
- Suprise
- Friends: rolling for surprise... 1d6 = 5 => NOT SURPRISED
- Foes: rolling for surprise... 1d6 = 2 => SURPRISED
Status:
Code: Select all
Friends Foes
# Name HP Status # Monster Dmg. Status
-------------------------------- ----------------------------
1 Dahl Kolla 7/7 1 Giant rat
2 Memphisto 6/6 2 Giant rat
3 Lisglen the Sage 6/6 3 Giant rat Glowing
4 Van Illundra 7/7 4 Giant rat
5 Holger 7/7 5 Giant rat
6 Albin 7/7 6 Giant rat
7 Finnur 7/7 7 Giant rat
8 Giant rat
9 Giant rat
10 Giant rat
11 Giant rat
12 Giant rat