Chapter 7: Vermin-infested halls

Wouter's White Box Game

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Re: Chapter 7: Vermin-infested halls

Postby jcftao » Tue Dec 27, 2016 12:11 am

Memphisto steps back a dozen steps, "By all means. Be my guest."
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Re: Chapter 7: Vermin-infested halls

Postby Wouter » Tue Dec 27, 2016 12:43 am

Holger and Freda offer to lend a hand as Lisglen braces himself to pull open the ancient door. With joint forces the hinges crunch and creak as the door gives way: a dry, dusty gust of cold, stale air gently brushes the adventurer's faces as they stare down a 3 m wide hallway that disappears into darkness after 9 m...

Mechanics
  • Lisglen: open door... 1d6 = 6 => FAIL
  • Holger: open door... 1d6 - 1 = 2 => SUCCESS
  • Freda: open door... 1d6 = 3 => FAIL
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Re: Chapter 7: Vermin-infested halls

Postby Magremore » Wed Dec 28, 2016 1:03 pm

Dahl will look to the ceiling and make sure nothing is lurking above, then inspect and probe the floor with his spear. If the floor seems safe, he will inch his way into the corridor cautiously (still thinking of those scratching noises Memphisto heard).
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Re: Chapter 7: Vermin-infested halls

Postby RhinoDino1973 » Wed Dec 28, 2016 1:31 pm

Van offers to follow Dahl.
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Re: Chapter 7: Vermin-infested halls

Postby Wouter » Wed Dec 28, 2016 1:49 pm

And so the party moves into the Forgotten Ossuaries: let's continue posting there. Make sure to check out the corresponding map as well!
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