Chapter 7: Vermin-infested halls

Wouter's White Box Game

Moderator: Wouter

Re: Chapter 7: Vermin-infested halls

Postby Wouter » Sun Dec 18, 2016 7:47 pm

The wardrobe doors and sides are decorated with various carvings: artistically shaped curls and patterns embellish the old wood that has been corroded by the dracoharpies' acidic excrement. There is nothing about these adornments that strike Lisglen as particularly notable. The overall state of the wardrobe is rather rickety: in fact, it's a small miracle that it hasn't collapsed under the weight of the dracoharpies sitting on top of it...
User avatar
Wouter
 
Posts: 660
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Chapter 7: Vermin-infested halls

Postby Magremore » Wed Dec 21, 2016 11:59 pm

I’d like to try to move the wardrobe, or if it’s rickety enough, just tear it down.
User avatar
Magremore
 
Posts: 134
Joined: Wed May 18, 2016 6:35 pm
Location: New England, U.S.

Re: Chapter 7: Vermin-infested halls

Postby Wouter » Thu Dec 22, 2016 6:56 am

As the wardrobe looks like it only needs a firm push to collapse, Dahl puts his shoulder to the side and fiercely bumps into it...

The joints of the wardrobe crack as they give way and the unstable construction falls apart. The planks and ornamented doors fall to the floor in bits and pieces, and to everyone's surprise it turns out that the wardrobe was hiding a door behind it. This door is quite different to the doors encountered before, though. For one, it looks like it is much, much older: the wood is grey, almost stone-like in appearance, and the hinges and other metalwork are severely rusted. The design of the door is similar, yet clearly distinct: the iron bindings look different and the handle is not like the ones on the other doors. Whether or not the existence of this door was known to the old wizard Kal-Dokk himself, it is clear that it hasn't been used in a long, long time...
User avatar
Wouter
 
Posts: 660
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Chapter 7: Vermin-infested halls

Postby kwll » Thu Dec 22, 2016 5:30 pm

"Friends, looks like we have another place to explore!" suggests Lisglen.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000
kwll
 
Posts: 154
Joined: Thu May 19, 2016 10:57 am

Re: Chapter 7: Vermin-infested halls

Postby RhinoDino1973 » Fri Dec 23, 2016 3:28 pm

Van looks surprised as the ancient door is revealed. He exclaims, "What is this? What kind of evil lurks beyond?"
User avatar
RhinoDino1973
 
Posts: 166
Joined: Sat Feb 13, 2016 9:14 am

Re: Chapter 7: Vermin-infested halls

Postby jcftao » Fri Dec 23, 2016 6:49 pm

Memphisto will examine the door for any magical knowledge.
User avatar
jcftao
 
Posts: 534
Joined: Sun Jan 31, 2016 3:52 am

Re: Chapter 7: Vermin-infested halls

Postby Wouter » Fri Dec 23, 2016 7:16 pm

Memphisto runs his hands along the frame and surface of the door but he detects no presence of any magic.
User avatar
Wouter
 
Posts: 660
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Chapter 7: Vermin-infested halls

Postby kwll » Sun Dec 25, 2016 6:19 pm

Lisglen looks for a way to open the door.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000
kwll
 
Posts: 154
Joined: Thu May 19, 2016 10:57 am

Re: Chapter 7: Vermin-infested halls

Postby Wouter » Sun Dec 25, 2016 11:51 pm

There is no sign of any lock, and since there is a proper handle on it it looks like - though it might take some more effort due to the hinges being so rusted - it can be opened like any other door.
User avatar
Wouter
 
Posts: 660
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Chapter 7: Vermin-infested halls

Postby kwll » Mon Dec 26, 2016 2:06 pm

Barring anyone trying to stop him, Lisglen will try to open the door.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000
kwll
 
Posts: 154
Joined: Thu May 19, 2016 10:57 am

PreviousNext

Return to Call of the Xul

Who is online

Users browsing this forum: No registered users and 1 guest