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Re: Chapter 7: Vermin-infested halls

PostPosted: Tue Dec 27, 2016 12:11 am
by jcftao
Memphisto steps back a dozen steps, "By all means. Be my guest."

Re: Chapter 7: Vermin-infested halls

PostPosted: Tue Dec 27, 2016 12:43 am
by Wouter
Holger and Freda offer to lend a hand as Lisglen braces himself to pull open the ancient door. With joint forces the hinges crunch and creak as the door gives way: a dry, dusty gust of cold, stale air gently brushes the adventurer's faces as they stare down a 3 m wide hallway that disappears into darkness after 9 m...

Mechanics
  • Lisglen: open door... 1d6 = 6 => FAIL
  • Holger: open door... 1d6 - 1 = 2 => SUCCESS
  • Freda: open door... 1d6 = 3 => FAIL

Re: Chapter 7: Vermin-infested halls

PostPosted: Wed Dec 28, 2016 1:03 pm
by Magremore
Dahl will look to the ceiling and make sure nothing is lurking above, then inspect and probe the floor with his spear. If the floor seems safe, he will inch his way into the corridor cautiously (still thinking of those scratching noises Memphisto heard).

Re: Chapter 7: Vermin-infested halls

PostPosted: Wed Dec 28, 2016 1:31 pm
by RhinoDino1973
Van offers to follow Dahl.

Re: Chapter 7: Vermin-infested halls

PostPosted: Wed Dec 28, 2016 1:49 pm
by Wouter
And so the party moves into the Forgotten Ossuaries: let's continue posting there. Make sure to check out the corresponding map as well!