Chapter 8: Forgotten Ossuaries

Wouter's White Box Game

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Re: Chapter 8: Forgotten Ossuaries

Postby Wouter » Sat Feb 25, 2017 9:26 am

The cleric sneaks up to the door and places his ear against the cold wood. Besides his own breathing and the faint beat of his heart he hears nothing, so he decides to try to open the door...

Almost effortlessly the door swings open and by Albin's torchlight - the fresh torch burning brightly again - Lisglen peers into a 6 m by 9 room and sees how the floor is littered with hundreds of bones, neatly stacked in piles...

In the meanwhile Freda and Van keep sentry at the north side of the junction for anything coming from that part of the corridor while Holger and Dahl do the same for the south side. So far, all is quiet and still.

Mechanics
  • Lisglen: open door... 1d6 = 1 => SUCCESS

According to my administration, Memphisto has 3 torches left. As far as resources are concerned, I have the following:
Code: Select all
Character   Candles  Torches      Oil  Rations    Water   Arrows    Spikes
--------------------------------------------------------------------------
Dahl              0        0        0        9        1        0        12
Memphisto         3        3        0        4        1        0         6
Lisglen           0        0        1        4        1        0         0
Van              10        0        0        4        1       20         0
Holger            0        0        0        4        1        0         6
Balthus           0        6        0        3        1        0         0
Freda             0        0        1        4        1       17        12
Albin             0        0        0        4        1       20         0

Please let me know if you think I'm off at any of the given numbers!
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Re: Chapter 8: Forgotten Ossuaries

Postby kwll » Sat Feb 25, 2017 12:22 pm

Asking Albin to follow him Lisglen cautiously enters the room, his weapon handy.

OOC: Maybe we should not wait too long before we go out of the dungeon for re-supply...
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Re: Chapter 8: Forgotten Ossuaries

Postby Wouter » Tue Feb 28, 2017 7:13 am

Lisglen carefully steps into the room while Albin's flickering torchlight eerily shines upon the piles of bones. The cleric notices that most of the bones are recognizable as being human, though some appear to be exceptionally large or particularly small...

They are suddenly startled by a sound coming from the hallway: "We've got company!" Freda shouts as she and Van see four human skeletons - three armed with swords, of which two carry shields as well, and one armed with a short bow - turn the corner to the north. Upon seeing the adventurers the front two of the rambling remains firmly close their bony hands on the hilts of their swords and the straps of their shields, preparing to storm forward for the attack...

Please declare your actions for the first combat round...

Wandering monster encounter
  • Rolling for approach from the north/south... 1d2 = 1 ==> north
  • Rolling for monster type... 1d6 = 5 ==> skeletons
  • Rolling for # appearing... 1d6 = 4
  • Suprise
    • Friends... 1d6 = 1
    • Foes... 1d6 = 2
    Both sides are surprised and so none get a free round of combat

Status
Code: Select all
Friends                                Foes

#  Name               HP    Status     #  Monster     Dmg.  Status
----------------------------------     ---------------------------
1  Dahl Kolla         7/ 7             1  Skeleton
2  Memphisto          6/ 6             2  Skeleton
3  Lisglen the Sage   7/10             3  Skeleton
4  Van Illundra       7/ 7             4  Skeleton
5  Holger             7/ 7
6  Balthus            7/ 7
7  Freda Briarfoot    2/ 8
8  Albin              2/ 7
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Re: Chapter 8: Forgotten Ossuaries

Postby kwll » Tue Feb 28, 2017 4:52 pm

Lisglen goes back to the corridor and will try to turn the skeletons.
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Re: Chapter 8: Forgotten Ossuaries

Postby Etarr_the_Good » Wed Mar 01, 2017 4:40 am

Balthus raises his shield and sword in defensive posturing and readies himself for the attack should the cleric's spell fail. He will attack any skeleton in melee range should the party decide not to flee. "May the gods look favorably upon us" says Balthus.
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Re: Chapter 8: Forgotten Ossuaries

Postby Wouter » Wed Mar 01, 2017 1:45 pm

Lisglen rushes out of the room just in time to see how one of the charging skeletons jabs his sword into Freda's diaphragm. The halfling cringes in pain and slums to the floor, closing her eyes and breathing her last breath as the eternal sleep overcomes her...

Van raises his battle axe to strike upon the killer of his short companion while two arrows - fired by the skeleton in the back - narrowly whiz over his head. Before he can lash out the cleric quickly steps in front of him, raising his holy symbol in front of his eyes and with a booming voice he orders the skeletons to go from whence they came. The shielded skeletons drop their swords and cower at the display of Lisglen's clerical might: they turn and, as they start fleeing through the northward corridor, almost overrun the archer and swordsman who hare away as fast as their bony legs can carry them.

After a while the sounds of the running skeletons die out and a deafening quietness falls on the adventurers as they gaze down upon the lifeless body of Freda...

Combat mechanics
Initiative
  • Friends... 1d6 = 3
  • Foes... 1d6 = 4
Melee
  • Foes
    • Skeleton #3: arrow fired from short bow… 1d20 + 2 = 7 => MISS
      The bonus of +2 is thanks to the short range
    • Skeleton #3: arrow fired from short bow… 1d20 + 2 = 6 => MISS
      The bonus of +2 is thanks to the short range
    • Skeleton #1: longsword attack… 1d20 = 8 => MISS
    • Skeleton #2: longsword attack… 1d20 = 18 => HIT for 1d6 = 5 damage on 1d2 = 1 => Freda
  • Friends
    • Lisglen: automatically turning 2d6 = 6 skeletons

Status
Code: Select all
Friends                                Foes

#  Name               HP    Status     #  Monster     Dmg.  Status
----------------------------------     ---------------------------
1  Dahl Kolla         7/ 7             1  Skeleton          T
2  Memphisto          6/ 6             2  Skeleton          T
3  Lisglen the Sage   7/10             3  Skeleton          T
4  Van Illundra       7/ 7             4  Skeleton          T
5  Holger             7/ 7
6  Freda Briarfoot   -3/ 8  DEAD
7  Albin              2/ 7
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Re: Chapter 8: Forgotten Ossuaries

Postby jcftao » Thu Mar 02, 2017 1:17 am

Memphisto looks down at his fallen companion, "Poor girl...her life was too brief. We will give her a proper burial when we leave this hole."

To the others he says, "We need to be ready for when they return."
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Re: Chapter 8: Forgotten Ossuaries

Postby kwll » Thu Mar 02, 2017 4:57 pm

"By the Holy Light!" exclaims Lisglen, seeing his companion dead on the floor. Turning to his remaining party mates, he says: "Maybe this is a divine warning to us that it is time to go back upstairs to resupply and prepare to meet the evil dangers of these parts?"
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Re: Chapter 8: Forgotten Ossuaries

Postby jcftao » Tue Mar 07, 2017 5:12 am

Memphisto is in favor of regrouping to rearm and resupply.
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Re: Chapter 8: Forgotten Ossuaries

Postby Wouter » Tue Mar 07, 2017 7:11 pm

I'm assuming all will agree to retreat from the ruins under Kal-Dokk's tower and head back to the village of Jodcar.

The adventurers decide to leave Freda's body behind and move out of the Forgotten Ossuaries. They close the ancient door behind them and swiftly make their way through the Vermin-infested Halls. An unpleasant surprise awaits them in the four way room, however: just in front of the passage leading to the stairs that run up to the Abandoned Lab four giant rats are nibbling on the candle stubs that lie in the southwest corner and five more are gnawing on the ragged rug in the center of the room...

As soon as the party enters the rats are alarmed and move in for the attack! One bites Albin - dropping his torch - and one sinks his teeth deep in Memphisto's arm. Another rat wounds Lisglen with its sharp, yellow fangs...

Please declare your actions for the first combat round...

Wandering monster encounter
  • Rolling for monster type... 1d6 = 3 ==> giant rats
  • Rolling for # appearing... 3d6 = 9
  • Suprise
    • Friends... 1d6 = 1
    • Foes... 1d6 = 3
    The adventurers are surprised, the giant rats are not: the latter get a free round of combat

Combat mechanics
The first ones to enter the room are eligible for being attacked. Albin = 1, Lisglen = 2, Van = 3, Memphisto = 4.
Melee
  • Giant rat #1: bite attack... 1d20 = 10 => MISS
  • Giant rat #2: bite attack... 1d20 = 13 => MISS
  • Giant rat #3: bite attack... 1d20 = 11 => MISS
  • Giant rat #4: bite attack... 1d20 = 14 => HIT for 1d6 = 1 damage on 1d4 = 1 => Albin
  • Giant rat #5: bite attack... 1d20 = 15 => HIT for 1d6 = 3 damage on 1d4 = 4 => Memphisto
  • Giant rat #6: bite attack... 1d20 = 7 => MISS
  • Giant rat #7: bite attack... 1d20 = 10 => MISS
  • Giant rat #8: bite attack... 1d20 = 8 => MISS
  • Giant rat #9: bite attack... 1d20 = 14 => HIT for 1d6 = 2 damage on 1d4 = 2 => Lisglen

Status
Code: Select all
Friends                                Foes

#  Name               HP    Status     #  Monster     Dmg.  Status
----------------------------------     ---------------------------
1  Dahl Kolla         7/ 7             1  Giant rat
2  Memphisto          3/ 6             2  Giant rat
3  Lisglen the Sage   5/10             3  Giant rat
4  Van Illundra       7/ 7             4  Giant rat
5  Holger             7/ 7             5  Giant rat
6  Balthus            7/ 7             6  Giant rat
7  Albin              1/ 7             7  Giant rat
                                       8  Giant rat
                                       9  Giant rat
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