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Re: Chapter 8: Forgotten Ossuaries

Posted: Fri Feb 03, 2017 4:23 am
by Etarr_the_Good
Balthus smiles in admiration as Holger presses his attack and will be ready to attack should Holgers attack fail.

Re: Chapter 8: Forgotten Ossuaries

Posted: Fri Feb 03, 2017 11:50 am
by Wouter
Holger bravely moves in on the creature but the expecting skeleton manages to cut the fighting man in the chest with its short sword before he can take a swing with his mallet. Holger staggers and a first attempt to connect fails, but he regrips and strikes the skeleton on its breast bone, knocking the creature back against the north wall where it sinks to the floor, dead...

Combat mechanics
Initiative
[list]
[*]Friends... 1d6 = 2
[*]Foes... 1d6 = 6[/list]
Melee
[list]
[*]Foes
[list]
[*]Skeleton #4: short sword attack… 1d20 = 20 => HIT for 1d6 = 3 damage on Holger[/list]
[*]Friends
[list]
[*]Holger: mallet attack… 1d20 + 2 = 5 => MISS
[*]Holger: mallet attack… 1d20 + 2 = 14 => HIT for 1d6 + 1 = 3 damage on Skeleton #4[/list][/list]
Status
[code]
Friends Foes

# Name HP Status # Monster Dmg. Status
---------------------------------- ---------------------------
1 Dahl Kolla 7/ 7 1 Skeleton 5 DEAD
2 Memphisto 6/ 6 2 Skeleton 5 DEAD
3 Lisglen the Sage 7/10 3 Skeleton 7 DEAD
4 Van Illundra 7/ 7 4 Skeleton 3 DEAD
5 Holger 4/ 7
6 Balthus 6/ 6
7 Freda Briarfoot 2/ 8
8 Albin 2/ 7
[/code]

Re: Chapter 8: Forgotten Ossuaries

Posted: Tue Feb 07, 2017 12:07 am
by Etarr_the_Good
"Friend, I thank you. Are you badly injured?", asks Balthus.

Balthus will attempts to bind Holger's wounds if necessary.

Re: Chapter 8: Forgotten Ossuaries

Posted: Tue Feb 07, 2017 1:19 pm
by kwll
Lisglen looks at Holger as well. He is a bit hesitant to use his only healing spell, and would not know who to apply it to. "Is this really a dead end?" he asks to Balthus, pointing at the end of the passage in which the fight took place.

Re: Chapter 8: Forgotten Ossuaries

Posted: Thu Feb 09, 2017 9:58 pm
by Wouter
Balthus carefully binds Holger's wounds, who feels much better after the treatment. With Holger visibly recovering, Lisglen decides casting a spell is not needed right now. The hall appears to be a dead end indeed. The wall to the north, at the foot of which now lie several skulls and bones, is a very solid one: no suspicious cracks, stones, or seams are to be seen or felt...

Mechanics
Balthus: bind wounds... Holger recovers 1d4 = 4 hp
Status
[code]
Friends Foes

# Name HP Status # Monster Dmg. Status
---------------------------------- ---------------------------
1 Dahl Kolla 7/ 7 1 Skeleton 5 DEAD
2 Memphisto 6/ 6 2 Skeleton 5 DEAD
3 Lisglen the Sage 7/10 3 Skeleton 7 DEAD
4 Van Illundra 7/ 7 4 Skeleton 3 DEAD
5 Holger 7/ 7
6 Balthus 6/ 6
7 Freda Briarfoot 2/ 8
8 Albin 2/ 7
[/code]

Re: Chapter 8: Forgotten Ossuaries

Posted: Thu Feb 09, 2017 11:49 pm
by Etarr_the_Good
"I thank you for freeing me. My name is Balthus. My distaste for this wretched place has grown, but I should like to accompany you and offer my sword."

Re: Chapter 8: Forgotten Ossuaries

Posted: Fri Feb 10, 2017 4:53 pm
by kwll
Lisglen looks at Balthus then says: "Alright, then let's move to the other side of this corridor."

Re: Chapter 8: Forgotten Ossuaries

Posted: Sat Feb 11, 2017 12:26 pm
by Wouter
Making their way back past the pit trap the adventurers end up at a junction, some 12 m beyond the the crossing with the corridor leading to the antechamber. Two eastward bound hallways branch off from there: 6 m up ahead in the northern passage another junction can be seen, the southern corridor continues east for as for as Albin's torchlight reaches...

Re: Chapter 8: Forgotten Ossuaries

Posted: Mon Feb 13, 2017 4:28 am
by jcftao
Memphisto peers around trying to get his bearings. "I suppose any direction is about as good as the other."

OOC--Does any corridor appear different that any other?

Re: Chapter 8: Forgotten Ossuaries

Posted: Mon Feb 13, 2017 6:27 am
by Wouter
The hallways are much alike: the walls are of dressed stone and the floors are flagged. The ceiling is a little over 2 m high and the air is dry, dusty, and cold, like it has been throughout the forgotten ossuaries so far. No sounds are emerging from either of the corridors.