Character creation

Wouter's White Box Game
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Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Character creation

Post by Wouter »

Use this thread for in-progress PCs, or for any questions about character creation. Once done, they will go into the Finished characters thread.

The latest Swords & Wizardry White Box rules are used by-the-book, with the following house rules for character creation:
  • Max hit points at first level
  • Fighters get a +1 base “to-hit” bonus at first level
  • Keep encumbrance simple, as per the rules, assume your 'standard' equipment weighs 10 lbs., to this add any armor and weapon weight and any coins at 10 per pound
  • Fighters only get +1 to-hit and damage (melee or hand-hurled weapons) for a STR of 15+, all classes get -1 to-hit/dmg for STR of 6-, and +/- 20lbs carry capacity for the same values
  • A DEX of 13 or higher gives anyone +1 to-hit with missile weapons, 8 or less is -1 to-hit
  • Spell-casters get an adjustment of +/- 1 to the target's saving throw vs. spells, when it applies, for INT (magic-users) or WIS (clerics) of 15+ or 6-
  • Holmes scroll rules - M-Us and Clerics can create scrolls of spells they know for 100gp per spell level and 1 week's labor
  • M-Us begin play with a spell book containing all 1st level spells. Anything else must be found or bought. Clerics do not have spellbooks, they just pray for spells each day
  • Dwarves can see in the dark up to 60 feet, assuming no other light source brighter than moonlight is nearby
  • All players speak common. Clerics also speak their alignment language (law or chaos), which is more of a limited language used for religious ceremony. Other languages as per the rules, including the additional language for every point of INT above 10. I'll get a list you can choose from if needed
  • Halflings of average or higher intelligence (9+) can speak Gnome and Elvish
Here is some bbcode you can use for your PCs, you can ‘select all’, then copy & paste into your post. Feel free to remove what does not apply, or add anything I've forgotten.

Code: Select all

.~-= [b]Name[/b] =-~. 

[color=Brown]Class & Levels[/color] : 
[color=Brown]Race[/color] : 
[color=Brown]Alignment [/color]:
[color=Brown]Experience Points[/color] : 
[color=Brown]XP Bonus[/color] : 
[color=Brown]Hit Dice[/color] : 
[color=Brown]Hit Points[/color] : /
[color=Brown]Armor Class[/color] : 
[color=Brown]Base Hit Bonus[/color] :

[color=Brown]Saving Throw[/color] :

[b][color=Purple]Abilities[/color][/b]
[color=Brown]STR [/color]: 
[color=Brown]INT [/color]: 
[color=Brown]WIS [/color]: 
[color=Brown]DEX [/color]: 
[color=Brown]CON [/color]: 
[color=Brown]CHA [/color]: 

[b][color=Purple]Languages[/color][/b]

[b][color=Purple]Memorized Spells[/color][/b]

[b][color=Purple]Appearance[/color][/b]

[b][color=Purple]Gear[/color][/b]
(Total lbs for [b] base move[/b])

[b][color=Purple]Wealth[/color][/b]
gp
sp
cp

[b][color=Purple]Story[/color][/b]

[b][color=Purple]Hirelings[/color][/b]

[b]Name:[/b]
[b]Class or Profession:[/b]
[b]Cost:[/b] GP per week
[b]HP:[/b]
[b]AC:[/b]
[b]Armor:[/b]
[b]Weapon:[/b]
[b]Other Equipment:[/b]

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Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Starting stats

Post by Wouter »

Here are your starting stats. You can arrange the attribute scores to suit. Cost of any equipment is as per the rules, assume all items are available, but if you want something not on the list, let me know.

Code: Select all

#  Name            Attribute scores   Gold 
------------------------------------------
1  Magremore        9  6 13  7 11 14    80
2  jcftao          17  8  6 15 13  7   140
3  kwll            14 10  9 17 15 12    70
4  RhinoDino1973    6 14  5 14 17 12    90
5  AR003           15  4 12  5 11 13    --
6  sexyhamster      7 16 11  8 15 12   130
7  Ettar_the_good  16 10 12  8  8 13    90

User avatar
Magremore
Posts: 225
Joined: Wed May 18, 2016 6:35 pm
Location: New England, U.S.

Re: Character creation

Post by Magremore »

.~-= Dahl Kolla =-~.
Class & Levels : Fighter, Level 1
Race : Human
Alignment : Lawful
Experience Points : 0
XP Bonus : 5%
Hit Dice : 1+1
Hit Points : 7 / 7
Armor Class : 4
Base Hit Bonus : +1

Saving Throw : 14 (+2 vs death/poison)

Abilities
STR : 14 -> 15 (+1 to-hit & dam, carry +20 lbs)
INT : 6
WIS : 7
DEX : 9
CON : 11 -> 10
CHA : 13 (5 hirelings max, +1 loyalty)

Languages
Common

Appearance
TK

Gear
Chain mail — 50 lbs COST 30
Shield — 10 lbs COST 10 (left hand)
Spear — 10 lbs COST 2 (right hand)
Axe, hand — 5 lbs COST 3 (strapped left)
Dagger — 2 lbs COST 3 (sheathed right)

Backpack COST 5
Waterskin COST 1
Rations, trail (3) COST 3
Rations, dried (2) COST 6
Torch (6) COST 1
Flint and steel COST 5
Rope, hemp (50’) COST 1
Iron Spikes (12) COST 1
Hammer COST 2

(Total 87 lbs for 12 base move)

Wealth
STARTING = 80 gp
7 gp
sp
cp

Story

Hirelings

Name:
Class or Profession:
Cost: gp per week
HP:
AC:
Armor:
Weapon:
Other Equipment:
Last edited by Magremore on Fri May 20, 2016 10:24 pm, edited 2 times in total.

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Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Character creation

Post by Wouter »

Magremore wrote:...Is advertising needed to add hirelings?
With four or five PCs I don't suppose there's an immediate need for hirelings. We will start in a setting such that there is room to hire some anyway, so you decide!

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Magremore
Posts: 225
Joined: Wed May 18, 2016 6:35 pm
Location: New England, U.S.

Re: Character creation

Post by Magremore »

Thanks, Wouter. One more question:

Does the carry capacity bonus for strength extend the "weight carried" for each base movement (e.g., 0–95, 96–120 or 140?), or does it only extend the maximum capacity (151–320)?

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jcftao
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Joined: Sun Jan 31, 2016 3:52 am
Contact:

Re: Character creation

Post by jcftao »

Image

.~-= Memphisto =-~.

Class & Levels : Magic-User, Level 1
Race : Human
Alignment : Lawful
Experience Points : 0
XP Bonus : +10% (int and chr)
Hit Dice : d6
Hit Points : 6/6
Armor Class : 9 or [10]
Base Hit Bonus : 0

Saving Throw : 15 (+2 vs magic)

Abilities
STR : 6
INT : 17
WIS : 13
DEX : 8, -1 to missile attack
CON : 7
CHA : 15, +1 loyalty

Languages

Memorized Spells Sleep

Appearance

Gear
Staff, 1gp
Dagger, 2gp
Backpack, 5gp
Belt pouch, small, 1gp
Waterskin, 1gp
Rations, trail (3 days), 3gp
Torch (6), 1gp
Candles, 3, 1gp
Scroll case, 3gp
Chalk, 1gp
Ink and pen, ?
Lamp oil, 1 pint, 2gp
Flint and steel, 5gp
Iron Spikes (12), 1gp
Hammer, 2gp
Wineskin, 1gp
Spellbook containing all 1st level spells

Scroll of Sleep

(Total lbs for base move)

Wealth
gp starting 140 (-30gp for equipment and -100gp for scroll) = 10gp currently
sp
cp

Story Memphisto was once a young and promising apprentice. All that changed in an instant when his master's tower exploded in a magical blast. His master was killed and Memphisto barely survived. He still carries scars of the accident and a lingering injury to his leg and right arm. Now he wanders the countryside looking to find another wizard willing to accept a damaged assistant.

Hirelings

Name:
Class or Profession:
Cost: GP per week
HP:
AC:
Armor:
Weapon:
Other Equipment:

User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Character creation

Post by Wouter »

Magremore wrote:Thanks, Wouter. One more question:

Does the carry capacity bonus for strength extend the "weight carried" for each base movement (e.g., 0–95, 96–120 or 140?), or does it only extend the maximum capacity (151–320)?
Good question, I figure that a strong (weak) character should be less (more) encumbered for each movement segment, which effectively comes down to that you can subtract (add) the carrying capacity bonus from (to) the carried load and look up the result in the movement rate table on page 27 of the Swords & Wizardry Whitebox rulebook.

Example:
Margaloth the Human Fighter adds up his carried weight: it's 110 lbs. Under normal circumstances, his base movement rate would be 6 (S&W Whitebox, page 27: Movement Rate table). However, since Margaloth has an exceptional strength score of 16, it feels like he is carrying only 110 - 20 = 90 lbs. His base movement rate is thus found to be 9 instead!

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Magremore
Posts: 225
Joined: Wed May 18, 2016 6:35 pm
Location: New England, U.S.

Re: Character creation

Post by Magremore »

Clean and clear. Thanks again.

kwll
Posts: 156
Joined: Thu May 19, 2016 10:57 am

Re: Character creation

Post by kwll »

.~-= Lisglen the Sage =-~.

Class & Levels : Cleric, Level 1
Race : Human
Alignment : Lawful
Experience Points : 0
XP Bonus : +10%
Hit Dice : 1
Hit Points : 6/6
Armor Class : 7
Base Hit Bonus : +0

Saving Throw : 15 (+1 vs spells)

Abilities
STR : 9
INT : 14
WIS : 17 (+1)
DEX : 10
CON : 12
CHA : 15 (+1, 5 hirelings, +5 loyalty)

Languages
Common, Law, Human, Elvish, Halfling, Goblin, Pixie

Memorized Spells

Appearance
Lisglen wears a a long grey robe on top of his leather armor, always clutching his staff when traveling. His blue eyes are accentuated by prominent eye brows and an already furnished beard. Obviously adept of frugality, he is usually tries to offer a pleasant face and mood to others.

Gear
  • Staff (1)
  • Leather armor (15)
  • Backpack (5)
  • Holly Symbol, wooden (2)
  • Holly water, small vial (25)
  • Lantern (10)
  • Oil, 2 pints (2x2)
  • Rope, silk (5)
  • Tail rations, 2 days (2x1)
  • Waterskin (1)
(Total 45 lbs for 12 base move)

Wealth
gp
sp
cp

Story

Hirelings

Name:
Class or Profession:
Cost: GP per week
HP:
AC:
Armor:
Weapon:
Other Equipment:
Last edited by kwll on Mon May 23, 2016 11:47 am, edited 1 time in total.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000

kwll
Posts: 156
Joined: Thu May 19, 2016 10:57 am

Re: Character creation

Post by kwll »

Can we know more about the possible languages?
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000

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