Rogues Gallery

Tamerlaine's White Box Game
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Tamerlaine
Posts: 192
Joined: Mon Feb 29, 2016 4:16 am

Rogues Gallery

Post by Tamerlaine »

Character sheets will be posted here.

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sexyhamster
Posts: 36
Joined: Sun Aug 07, 2016 5:15 am

Re: Rogues Gallery

Post by sexyhamster »

Image

.~-= Gormlaith =-~.

Class & Levels : Fighter 1st
Race : Human
Alignment : Neutral
Experience Points : 0
XP Bonus :
Hit Dice : 1d6+1
Hit Points : 8/8
Armour Class : 7
Base Hit Bonus : +1

Saving Throw : 14

Abilities
STR : 15 +1 To Hit/Damage
INT : 9
WIS : 11
DEX : 12
CON : 15 +1 to HP
CHA : 8

Languages
Common

Memorized Spells
N/A

Appearance
Tall and muscular, her frame and features are a blend of both feminine and masculine traits. Her skin is fair and marred by clan tattoos and scars and her face is hard-boned. Keeps her ash-blonde hair cropped close, somewhat spiky on top. At times she will apply blue warpaint on her face as is the custom her her people.

Gear
Sword, Two-Handed +2 to hit/1d6+2 dam
Dagger
Leather Armor
Backpack
Bedroll
Flint & Steel
Rations, Trail x 5 days
rope 50’ hemp
Sack, Small x 3
Torches x 6
Waterskin

(52 lbs for base move)

Wealth
11 gp
0 sp
0 cp

Story
Gormlaith is the daughter of Caul Tenways, a Named man verily feared among the barbarians of the cold Northlands. It was during a shift in power that found her father murdered and her clan disenfranchised by the new king. As she was the daughter of a Named man and a warrior herself, Gormlaith has the sacred duty of avenging her father’d death. In exile with a price on her head, she travels the lands of the south as a mercenary and adventurer, awaiting the right moment when she can return and challenge the murderer of her father.

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Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Rogues Gallery

Post by Wouter »

Image

.~-= Yilmaz the Old =-~.

Class & Levels : Level 1 Magic-User
Race : Human
Alignment : Neutral
Experience Points : 585 (next level: 2,500)
XP Bonus : +0%
Hit Dice : 1
Hit Points : 6 / 6
Armour Class : 9 [10]
Base Hit Bonus : +0

Saving Throw : 15 (+2 vs spells)

Abilities
STR : 3 (-1 to-hit, -1 damage, -20 lbs. carry capacity)
INT : 12
WIS : 8
DEX : 9
CON : 7
CHA : 4 (1 hireling max., -2 loyalty)

Languages
The Common Tongue

Memorized Spells
Sleep

Appearance
Clad in musty grey-brown robes and leaning heavily on his crooked hazel staff, Yilmaz the Old shambles from village to village with his trusted mule Freulox. His skin is weathered and tanned by the sun, his white beard unkempt and scruffy. His greasy white hair hangs in strands to his shoulders and to cover the bald spot on top of his head he usually wears a traditional, floppy wizard's hat with a wide brim.

Gear
Staff (1d6)
Dagger (1d6-1)
Backpack, containing:
  • Bedroll
  • Belladonna, bunch
  • Garlic (1 lbs.)
  • Potion of healing
  • Rations, dried (5 days)
  • Rope (50 ft.), silk
  • Vial of holy water
  • Waterskin
  • Wolfsbane, bunch
  • Spellbook (containing all first level spells)
(22 lbs for base move 12)

Wealth
gp 6
sp 30
cp 0

Story
Nobody knows how old Yilmaz is exactly. Including him. He's been traveling these lands for as long as he can remember. More to come soon...

Hireling
Name : Asil Chander
Class or profession : Syce
Cost : 2 gp per week
HP : 6 / 6
AC : 9 [10]
Armor : none
Weapon : none
Other equipment :
  • Oil (lamp), 5 pints
  • Rations, dried (5 days)
  • Sack (30 lbs. capacity)
  • Waterskin
Mule
Name : Freulox
Other equipment :
  • 4 Sacks (30 lbs. capacity each)
Last edited by Wouter on Tue Feb 07, 2017 7:28 pm, edited 6 times in total.

Eris
Posts: 119
Joined: Mon Aug 29, 2016 4:14 am

Re: Rogues Gallery

Post by Eris »

Brother Loren Goodfellow


Image

Class/Level: Cleric 1
XP: 1273/1500

XP Bonus: 0

Race: Human
Alignment: Lawful

Hit Dice: 1d6
HP:6/6
Saving Throw: 15 (+2 poison/paralysis)

Armor Class: 13 (or 6 descending)
...Chain (+2)
...Shield (+1)

Weapon: Mace (1d6)

Str: 12
Int: 11
Wis: 14
Dex: 9
Con: 14
Cha: 10

Languages: Common, (Options?)

Spells: 0

Wealth: 10 gp

Gear:
Backpack (30lb)
Bedroll
Flint & Steel
Torches (6)
Rations, Trail x 5
Rope, hemp (50ft)
Sack (15lb)
Spikes (12)
Stakes (12)
Waterskin
Razor, shaving (?)
Wooden Holy Symbol

Backstory:
Brother Loren Goodfellow is an acolyte of the great god of light Sol. His mission is to advance the causes of light and justice and push back darkness and evil wherever he finds it. Some acolytes do his mostly by preaching to the masses or doing good works in hospitals, but others like Loren take a more active role in pushing back the darkness, often by bashing in the head of some slavering monster or returning undead monstrosities to their proper state. Of course, Loren hopes to serve his god well enough to someday be rewarded with a church and congregation of his own, but that will be many years down the road...if he lives that long. For now, his goal, his mission from his god, is just "go out and do good in the world."

Loren is dressed in brown robes over his chain mail. On most days his bald head, which he shaves ever morning just before his prayers, is covered by his robe cowl. He wears his mace tucked into his rope belt and has his shield and backpack slung over his shoulders. On his feet are heavy boots of brown leather laced half way up his calf, they are hidden by his robes unless he sits down.

Loren is young...only 20...and still somewhat naive, optimistic about life and his mission. He usually has a smile on his face and will often be found humming a marching hymn as he strides along.
Last edited by Eris on Tue Jul 04, 2017 5:58 pm, edited 5 times in total.
Brother Loren Cleric-1 XP: 1273/1500
HP: 6/6 AC: 6 Saving Throw: 15 (+2 poison/paralysis)
HD: 1+1
XP Bonus: 0
Weapons: Mace (1d6) & Shield (+1)
Gold: 10
Spells: NA

klarkash-ton
Posts: 126
Joined: Sat Oct 08, 2016 6:56 am

Re: Rogues Gallery

Post by klarkash-ton »

...picture coming when I find one!


.~-= Deccon Stormfall =-~.

Class & Levels : Fighter 1
Race : Human
Alignment : Neutral
Experience Points : 1323 / 2000
XP Bonus : +5%
Hit Dice : 1+1
Hit Points : 7/7
Armour Class : 4/5
Base Hit Bonus : +1

Saving Throw :14 (+2 to death and poison)

Abilities
STR : 16
INT : 9
WIS : 11
DEX : 14
CON : 13
CHA : 7

Languages: Common

Memorized Spells

Appearance:
Tall and rangy with shoulder-length, greasy black hair. He is perpetually unshaven and his breeches, cloak, and armour are mud spattered and battle-worn.
The lower half of his face is badly pock-marked and he sometimes conceals it beneath a piece of black sackcloth which he ties behind his head like a bandit.

Gear:
Chain mail
Shield
Longsword
dagger x2
light x-bow
30 bolts
backpack
bolt case
waterskin
dried rations (5 days)
50' hemp rope
12 iron spikes
flint & steel
6 torches
1 bedroll

(Total lbs for base move) 95 / Base MV 9

Wealth
gp 8
sp 880
cp

Story
After seeing one too many friends die in a conflict that seemed endless, Deccon deserted from the army of Baron ___ with a group of similarly disillusioned comrades. Driven to banditry, the group soon began preying on the local populace until Deccon decided that he was made of better stuff, and snuck off into the night with nought but what he could carry and fit in his pack.
Deccon now wanders the valley of Odenrung in search of better things and an escape from a place seeded with bad memories.
Last edited by klarkash-ton on Tue Jul 04, 2017 12:37 am, edited 2 times in total.

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Tamerlaine
Posts: 192
Joined: Mon Feb 29, 2016 4:16 am

Re: Rogues Gallery

Post by Tamerlaine »

BALTHAR

Class & Levels : Fighter, Level 1
Race : Human
Alignment : Neutral
Points : 0
XP Bonus : +5%
Hit Dice : 1+1
Hit Points : 7 /
Armour Class : AAC = 14 / AAC = 14
Base Hit Bonus : +2

Saving Throw : 14 (+2 vs. death and poison)

Abilities
STR : 16
INT : 11
WIS : 11
DEX : 12
CON : 13
CHA : 7

Languages
Common

Memorized Spells
n/a

Appearance
Blonde, long hair; fit but not overly muscular

Gear
Total lbs for base move = 75

Long sword
Dagger

Chain mail
Helmet (horned, of course)

Small sack
Water skin
Flint and steel
Torches

Rations, dried (3)

Wealth
gp 60
sp
cp


Story
Fleeing from conscripted military service in the Northern Tribe alliance after being ordered to butcher innocents, Balthar seeks wealth, vengeance, honor, and glory on his own terms.

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