Wouter wrote:Yilmaz carefully checks under the table to see if indeed a key is there. If there is, he will take it and hand it over to Nilog: "As you seem to know about the devious device that guards the contents of that chest I am sure you can open it safely."
..."Freulox, my trusted mule, should be able to carry about half of that. Asil here can fill his sack with as many coins as he can carry but it would take another four sacks to take everything..."
Wouter wrote:[ooc]Hmm, did Freulox, Yilmaz's mule, make it into the dungeon?
Tamerlaine wrote:Wouter wrote:[ooc]Hmm, did Freulox, Yilmaz's mule, make it into the dungeon?
OOC Assume Freulox is outside near the entrance with as much grass to eat as he pleases. This is a dungeon where it is impractical to bring a mule into. Also, carrying capacity for a mule for this game will be 300 lbs. I've seen a 255 pound man ride one and with the saddle and all the sum was about 300 lbs. A mule could carry more per the old US Army regs but I'm going to make this the ruling.
Sorry Deccon, there's no love. House rules state 'Bind wounds: Any character can bind wounds of another after a combat. This cures 1d4 HP, but can only be done once per day per PC'
Is the good Brother Loren still around?
Loren AC 6  HP 6/6
Deccon AC 4 * HP 7/7
Gormlaith AC 7  HP 8/3
Yilmaz AC 9  HP 6/6
~~ Asil AC 9  HP 6/6
Cauley AC 6 * HP 6/6
klarkash-ton wrote:Yeah I was thinking the same thing, Gormlaith took a nasty hit and if we hang around there's a real chance that she goes down. I've never been a fan of resting in dungeons, so I'd prefer to evacuate back to the town and recoup.
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