Light's primary purpose was originally for the lapsed gamer, but the opening paragraph on page one of the rules seems to imply it is also aimed at newbies ("or if you’re curious what fantasy gaming is all about, this is the perfect introduction"). I can't see myself recommending this to either camp, and if Light was available in 2009 in its current form, I don't think I would have played it, even though I was the textbook case of a lapsed gamer back then. Now we have continual light coming soon, and monster supplements, and adventures/settings...most of which could have been in the rules to begin with so ref's did not have to download four or five different documents. But then I guess continual light will have a setting and 14 more pages of rules. So I guess I'm wondering - what is the point of Light? Is White Box really too unwieldy that we need to have two micro-rulesets and a bunch of supplements to replace it? Maybe I'm not the target demographic so I should really just relax
