Characters

Badams30's Whitebox Game

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Characters

Postby badams30 » Thu Aug 09, 2018 6:19 pm

Here's the basic template to use, customize to suit your taste.

<IMAGE>

NAME:
CLASS:
LEVEL:
RACE:
ALIGNMENT:

STR:
DEX:
CON:
INT:
WIS:
CHA:

HP:
AC: (WE WILL BE USING DESCENDING ARMOR CLASS)

XP:
XP Bonus:

SAVING THROW:
Languages:
Special Abilities, Modifiers:

EQUIPMENT:

WEAPONS:

ARMOR:

WEALTH:

SPELLS:

Background: (put your one-sentence background here!)
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Re: Characters

Postby connivingsumo » Sat Aug 11, 2018 12:25 am

Bizenghast*

*a revisit
ImageImage

NAME: Bizenghast
CLASS: Magic-User
LEVEL: I
RACE: Human
ALIGNMENT: Neutral

STATS:
STR: 05 -1
DEX: 11
CON: 07
INT: 15 +1
WIS: 13
CHA: 14

HP: 6
AC: 9

XP: 0
XP Bonus: 5%
Next Level: 2,500

THAC0: 19
SAVING THROW: +2 vs any spell like effect regardless of source
Death/Poison: 13
Wands/Rays: 14
Paralysis: 13
Breath: 16
Spells/Staves: 15
Single ST: 15

Languages: Common, Gnoll, Goblin, Hobgoblin, Kobold, and Orc.
Special Abilities, Modifiers: n/a

EQUIPMENT: backpack, bedroll, flint & steel, two days' trail rations, water flask, scroll case (2), lantern & oil (4 pints), candles (9), small mirror, large sacks (2), robe & underclothing - belt - pouches - cloak - high leather boots, spell book!

WEAPONS: Staff (dagger in her boot)

ARMOR: Robes

WEALTH:
xx:
gp: 94
sp:
cp:

SPELLS: one 1st
= ONE =
Charm Person
Detect Magic
Hold Portal
Light
Protection from Chaos
Read Languages
Read Magic
Sleep*

*default


Background: Haunted, she escapes into her purple kaleidoscope, nothing was - but something is - out of place, and whispers "nothing haunts the forgetful."

.

== Notes: ==
Rolls:
13
14
7
11
15
4
5
EDIT: added 2 large sacks b/c I had them on my paper sheet/notepad here at the house, but somehow didn't get them onto this digital character sheet! :shock: :? :cry:
Last edited by connivingsumo on Sat Sep 08, 2018 12:15 am, edited 17 times in total.
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Re: Characters

Postby spanningtree » Sun Aug 12, 2018 3:25 am

Image

NAME: Calardir Bornivon
CLASS: Elf
LEVEL: 1
RACE: Elf
ALIGNMENT: Neutrality

STR: 17
DEX: 13
CON: 13
INT: 15
WIS: 10
CHA: 11

HP: 7
AC: 5

XP: 0
XP Bonus: %5

SAVING THROW:
Languages: Common, elvish, gnollish, goblin, orcish, and hobgoblin

Special Abilities, Modifiers:
Elves gain an extra +1 (“to-hit” or to damage) when ghting goblins, orcs, intelligent undead, and lycanthropes.
Elves are also immune to paralysis caused by undead such as ghouls.
Elves are good at spotting hidden and concealed doors (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).


EQUIPMENT:
Backpack
Bedroll
50' silk rope
Flint and steel
Waterskin
5 days rations, dry
6 torches

WEAPONS:
Long sword (1d6)
Dagger (1d6-1)
Crossbow, heavy (1d6+1)
Case of 30 bolts

ARMOR:
Chain mail

WEALTH:
5gp

SPELLS:

Background: So, where is this cave with riches you've been babbling on about? Getting low on coin and I don't want to go home empty handed. Cripes, need to trade these friends in for some better ones...
Last edited by spanningtree on Sat Aug 18, 2018 6:44 pm, edited 9 times in total.
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Re: Characters

Postby merias » Sun Aug 12, 2018 1:31 pm

Image

NAME: Gorin Oakenpike
CLASS: Fighter
LEVEL: 1
RACE: Dwarf
ALIGNMENT: Neutral

STR: 13
DEX: 13
CON: 15 (+1)
INT: 10
WIS: 11
CHA: 12

HP: 8
AC: 5

XP: 0
XP Bonus: None

SAVING THROW: 14 (+4 vs. magic, +2 vs. death/poison)

Languages: Common, Gnome, Goblin, Orc, Kobold

Special Abilities, Modifiers:

Giants inflict half damage, keen detection underground (1-4/d6 if looking or 1-2/d6 if passing by)

EQUIPMENT: Backpack, bedroll, large sack, 3 days trail rations

WEAPONS: Hand axe [1d6], sling & 20 stones [1d6]

ARMOR: Chain

WEALTH: 1gp

Background: A daydreamer, Gorin was shunned from his ancestral home in the Black Mountains after causing a mine accident that nearly cost the life of his brother Borin.
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Re: Characters

Postby tumblingdice » Sun Aug 12, 2018 2:39 pm

Image

NAME: Wulfric Granby
CLASS: Cleric
LEVEL: 1
RACE: Human
ALIGNMENT: Lawful

STR: 10
DEX: 8
CON: 11
INT: 9
WIS: 15 +1 spell effectiveness, +10% XP bonus
CHA: 10 max hirelings 4

HP: 6
AC: 2

XP: 0
XP Bonus: 10%
needed for next level: 1,500

SAVING THROW: 15 (+2 bonus on saving throws vs. poison and paralysis)
Languages: Common
Special Abilities, Modifiers:
turn undead (3d6)
<1 HD 10
1 HD 13
2 HD 15
3 HD 17

EQUIPMENT:
backpack
flint & steel
holy symbol
5 days dried rations
waterskin
6 torches
1 large sack
50' hemp rope

WEIGHT CARRIED: 105 lbs., 60' movement rate

WEAPONS:
mace (1d6)
THACO: 19

ARMOR:
plate mail
shield
helmet

WEALTH: 13 gp

SPELLS: 1 bonus spell due to 15 WIS
typically prays for light

Background: Once a drunken highwayman, Wulfirc was convicted by St. Cedrik the Tardy to change his evil ways while there was still time.
Last edited by tumblingdice on Thu Aug 16, 2018 1:49 am, edited 5 times in total.
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Re: Characters

Postby jcftao » Sun Aug 12, 2018 4:53 pm

Image

NAME: Horst Heidekker
CLASS: Fighter
LEVEL: 1st
RACE: Human
ALIGNMENT: Neutral

STR: 13
DEX: 13
CON: 16 +1 to hp
INT: 11
WIS: 11
CHA: 12

HP: 8
AC: 5 (4 if using club and shield)
XP: 0
XP Bonus:

SAVING THROW: 14, +2 bonus vs death and poison
Languages: common
Special Abilities, Modifiers: Combat fury

EQUIPMENT: backpack (cost 5gp), bedroll (cost 2gp), 3 days of trail rations (cost 3gp), 6 torches (cost 1gp), wineskin (cost 1gp), good wine (cost 2gp?)

WEAPONS: Polearm (cost 7gp), club (cost 0gp), and handaxe (cost 3gp)

ARMOR: Chainmail (cost 30gp), shield (when using club) (cost 10gp)

WEALTH: (Starting wealth is 80gp) 16gp remaining

SPELLS: Bah!

Background: Conscripted at an early age to wield a polearm for King and Country, Horst now seeks his own fortune.
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Re: Characters

Postby greyarea » Mon Aug 13, 2018 3:48 pm

Image

NAME: Faro Lightfoot
CLASS: thief
LEVEL: 1
RACE: hobbit
ALIGNMENT: lawful

Rolling "3d6" 6 times

1: 4 + 5 + 1 = 10
2: 3 + 4 + 5 = 12
3: 5 + 4 + 4 = 13
4: 6 + 6 + 6 = 18
5: 1 + 6 + 1 = 8
6: 5 + 1 + 4 = 10

STR: 13
DEX: 18 +1 missiles and AC
CON: 10
INT: 8
WIS: 12
CHA: 10

HP: 6
AC: 6

XP:
XP Bonus:

SAVING THROW: 14 (+4 vs magic)
Languages:
Special Abilities, Modifiers:
Thievery 2
+5% XP
+2 backstab, dmg x2
Half damage from giant creatures
Stealthy 1-5
+2 missiles (+3 incl DEX bonus)


EQUIPMENT:
Backpack
Bedroll
Rope (silk)
Thieves tools
5 day’s trail rations
Iron spikes (12), hammer
Waterskin
Pipe and pipe weed
Torches
Flint and steel
Crowbar


WEAPONS:
Long bow, 40 arrows (1d6, ROF2, 70ft)
Long sword (1d6)

ARMOR: Leather

WEALTH: 2gp

SPELLS:

Background: My my, I haven't ventured from the Carribus Shire for long. I was a locksmith there and spent my off hours in the woods, but I do love adventure. Let's have fun, shall we?
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Re: Characters

Postby bearded_dork » Wed Aug 15, 2018 7:37 am

Image

NAME: Gerolt the Bastard
CLASS: Fighter
LEVEL: 1
RACE: Human
ALIGNMENT: Lawful

STR: 15
DEX: 14
CON: 15
INT: 9
WIS: 11
CHA:11

HP: 8
AC: 2/3 (With Shield/Without)

XP: 0
XP Bonus: 5%

SAVING THROW: 14
Languages:
Special Abilities, Modifiers: +2 to saving throw vs death and poison

EQUIPMENT:
Backpack
Bedroll
Flint & steel
Trail rations, 5 days
wineskin

WEAPONS:
Longsword
Dagger
Spear

ARMOR:
Platemail
Shield
Helmet

WEALTH: 11 gp

SPELLS: n/a

Background: The bastard son of a Sunderian noble family, there's not much to do but strike out and seek gold and glory!
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