A forum for discussion of The Wanderer's White Box: Fantastic Medieval Adventure Game
Sat Sep 08, 2018 8:05 pm
I would like to update the rules to fix any known errors. If you got ‘em, post them here.
There is a free 7 day trial for Indesign that I will take advantage of so I can update the rules. So I I’ll wait awhile to collect as many issues as possible and then update it. Thanks!
Sun Sep 23, 2018 12:39 pm
Putting my other post here, to keep them in one place:
Charlie here are a few errata from the April 2017 second printing, for if you plan on publishing a new edition. I think the only real one is the treasure table, the others could be seen as just a re-interpretation of the rules for legal reasons. But they make sense as compared to the original rules.p. 62: Sleep spell
- the text says that the spell affects from 1-6 creatures of 3 to 4+1 HD, but the table is missing a row - it should affect 1-6 creatures of 3 HD and 1 creature of 4 or 4+1 HD. At least that more closely matches the description from OD&D.p. 97: Iron golem
- Should do more damage than the stone golem, maybe 3d6 is good? These are from the Greyhawk supplement, so the damage used there doesn't translate well (stone golems do 3d8 and iron golems 4d10 damage in that supplement).p. 105: Ogre/Ogre mage
- Ogres do 1d6+2 damage in OD&D (instead of the 1d6+1 listed).pp. 116-117: Treasure tables
- Anywhere it says 'roll 1d6 on the X table' or 'roll 1d6+something on the X table' the die used should be 1d8 instead, since the roll is to a d20 table and the max roll of 1d6+12 only goes up to 18. But even at 1d6+0, a 1d8+0 makes more sense on those tables (kenmeister first noticed this in the WB 3rd printing here: http://odd74.proboards.com/thread/9699/whitebox-errata
Sat Oct 13, 2018 3:48 pm
The updates and fixes will be happening very soon so if you folks happen to know of any other issues get them in soon!
One of the fixes I’ll be making is in the ability generation section. It currently has a point swap in 1 for 1 basis. That was a typo and should be 2 for 1 basis.
Sat Mar 02, 2019 7:23 pm
For wandering monsters was the intent 1 per hour? (Original was once per turn - 10min)
Sun Mar 10, 2019 9:14 am
The wandering monster checks are indeed different. There are a lot of rules that are slightly different throughout the game. I have thought about doing a bigger update to make it closer to OD&D in a lot of respects but at that point it would be getting Away from the being a clone of S&W WB. It was originally intended to be a replacement for that book if folks wanted a nicer layout with the game.
Sun Mar 10, 2019 9:23 am
When I had the 2nd printing layout done by a professional, I thought The partnership would last a long time to cover all future updates. That did not turn out to be the case. So very small changes should work by just updating the PDF. But any big changes like adding sections or removing sections, could be a problem.
So what I may end up doing is using Affinity Publisher myself and redo the layout. That way I have full control over putting out the updates/fixes.
Sun Mar 10, 2019 3:05 pm
merias wrote:p. 62: Sleep spell - the text says that the spell affects from 1-6 creatures of 3 to 4+1 HD, but the table is missing a row - it should affect 1-6 creatures of 3 HD and 1 creature of 4 or 4+1 HD. At least that more closely matches the description from OD&D.
I was reading this thread on the sleep spell history:http://odd74.proboards.com/thread/8809/story-sleep
and I noticed this:
Original D&D (Gygax & Arneson) 1st-4th prints, Jan 1974-Nov 1975.
2-16 up to 1+1HD, 2-12 up to 2+1HD, 1-6 up to 4+1HD, 240ft.
So it seems I was mistaken, and White Box actually did take it's sleep spell from OD&D - just an early printing I had never read!
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