Chapter 10 ~ Into the Fish Marches

A Whitebox: Fantastic Medieval Adventure Game Sandbox
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connivingsumo
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Re: Chapter 10 ~ Into the Fish Marches

Post by connivingsumo »

Sammich Buttonchubb
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jcftao wrote:
Fri Feb 11, 2022 3:35 am
[...] Sammich rubs his eyes for he can't belief what he sees. The ground is white with snow. A rider clad in armor charges towards his friend Fungo! Sammich watches in horror as Fungo dives for the horse's legs!

The horse runs over the poor hobbit! The knight misses Fungo with his sword. (Fungo's attempt to trip the horse (d20=7) is not successful. The horse, however, tramples Fungo (d20=19) for 3 points of damage. The rider misses Fungo with a sword strike.)

Actions?
Sammich pops up out of the snow, clumps stuck in his curly hair and falling from his face like mashed potatoes, and uncharacteristically offers a challenge! "HEY! YOU F*#!@^>!! YOU DON'T STOMP ME WITH ANIMALS!! His rage mounted as the foul language flowed from his mouth, "Too scared to get off your horse, COWARD?!!", the Halfling yells while he fires a couple of arrows at the rider!
*utilizing 'Zen Archer' to avoid hitting the Horse... for now. Arrows deducted.*


Master Chef & Baker, part-time Archer, armchair Boyer/Fletcher
+ Arrows = 34
+ HP: 12
+ AC: 6 [13]
+ Super sneaky (Near Invisibility (1-5/d6))
+ To Hit: +3 (missile weapons)
+ Zen Archer ~ Allies are safe when I fire into combat
+ Only receive half damage from 'Giant Types' (Ogres, Giants, Trolls, etc.)
Target priority: imminent danger (self or companion), then the target most injured.
When possible, Sammich will always try to retrieve previously fired arrows.


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jcftao
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Re: Chapter 10 ~ Into the Fish Marches

Post by jcftao »

Sammich fires off two arrows! One glances off the knight's shield. The other finds a mark! Well...more of a nick...doing 1 point of damage!

Actions for Erwin and Fungo?

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jcftao
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Re: Chapter 10 ~ Into the Fish Marches

Post by jcftao »

Otis also appears in this strange realm! He gets his bearings. Seeing a knight who is hell-bent on carving up some hobbits, Otis decides to act!

Action for Otis?

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greyarea
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Re: Chapter 10 ~ Into the Fish Marches

Post by greyarea »

Fungo wishes he had a serving platter to fling at the miscreant but fires an arrow at the rider as that is all his has.

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merias
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Re: Chapter 10 ~ Into the Fish Marches

Post by merias »

merias wrote:
Wed Apr 13, 2022 1:32 pm
Erwin casts sleep on the knight.

I'ts been a while, but I seem to recall that Erwin the Heretic had sleep and CLW memorized.

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badams30
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Re: Chapter 10 ~ Into the Fish Marches

Post by badams30 »

Otis - Fighter

Clearly not understanding what's going on, but angry at someone trampling his friends, Otis charges toward the knight, trying to get between him and the others. "Get off that horse and fight like a man you coward! Or are you yellow?" if the knight engages him, Otis will go into his battle rage and start swinging at him or horse, whichever is a more convenient target. His main focus is to keep his friends from further harm.

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jcftao
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Re: Chapter 10 ~ Into the Fish Marches

Post by jcftao »

Erwin says a prayer to the Green Man and casts his sleep spell on the knight. The knight shakes his head and wheels his horse at Erwin.

Fungo launches two arrows at the knight...9 and 1...the first glances off of the knights shield and the second arrow flies wide.

Otis quickly gets his bearings and charges with rage!...13 and a total of +4 for rage, strength, level...a hit!

Otis's blade catches the knight in the abdomen! Plate is sundered and a deep gash sprays blood! (9 points of damage! Rage on!)

The knight counters Otis's slash with a sword thrust...16=hit!...Otis tries to sidestep the sword thrust, but to no avail. He feels the blade pierce his armor....6 points of damage! The knight's warhorse lashes out at Otis with iron shod hooves...d20 roll=20! a critical hit! Otis takes 5 more points of damage!

Initiative...PCs 6, knight 1

Actions?




Status:
Otis 6/17
Erwin 11/11
Sammich 12/12
Fungo 8/11

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badams30
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Re: Chapter 10 ~ Into the Fish Marches

Post by badams30 »

Otis - Fighter

Otis growls in rage "OWW, THAT HURT!" And he wildly stabs at the knight again.

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merias
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Re: Chapter 10 ~ Into the Fish Marches

Post by merias »

Erwin calls upon Silvanus once more, this time urging the knight's horse to flee!

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greyarea
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Re: Chapter 10 ~ Into the Fish Marches

Post by greyarea »

Fungo is unperturbed and two more fletchings fly from his bowstring.

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