Retired/Inactive Characters

A Whitebox: Fantastic Medieval Adventure Game Sandbox

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Tamerlaine
Posts: 192
Joined: Mon Feb 29, 2016 4:16 am

Re: Characters

Post by Tamerlaine »

.~-= Sigga Grimstone =-~.
Inactive

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Sigga Grimstone.............AC 10......HP 8
1st Level Dwarven Fighter (Lawful)...........Move 50

Str 15 +1 to hit and damage............Saving Throw 14 (+2 vs death and poison, +4 vs magic)
Int 5 cannot read or write
Wis 8
Dex 13
Con 15 +1 to hp
Chr 8 max of 3 hirelings, -1 loyalty

Base attack bonus +0
Melee weapon: war hammer 1d6
Missile weapon:

XP 612 (need 1900 w/ 5% bonus figured in)

Dwarven Abilities: Infravision 30' (spoiled by torches) Spot traps, slanting passages, and construction, while underground 4-in-6 while searching, 2-in-6 while just passing by.
Giants, ogres, trolls, and other giant-kin do half damage to dwarves. 6th level maximum as fighter.

Fighter Abilities: (combat fury) gain one attack per level vs 1 HD foes.
Can speak gnome, goblin, orc, and kobold.

Sigga is really good working a forge (smithing).
She is really bad at cooking.

Equipment: war hammer (forged by Sigga)
Treasure:

Son_of_Sod
Posts: 52
Joined: Sat Feb 13, 2016 10:33 pm

Re: Characters

Post by Son_of_Sod »

.~-=Roger the Shrubber=-~.
Inactive
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Roger the Shrubber.............AC 11......HP 7
1st Level Human Fighter (Neutral)...........Move 50

Str 14.........Saving Throw 14 (+2 vs death and poison)
Int 14 (4 additional languages)
Wis 8
Dex 15 +1 to hit w/ missiles, +1 to AC
Con 11
Chr 13 Max hirelings is 5, loyalty +1

Base attack bonus +0
Melee weapon: Handaxe 1d6, Rock 1d6-1, +1 to hit with the Herring Axe
Missile weapon: Handaxe 1d6, Rock 1d6-1

XP 612 (need 2000)

Fighter Abilities: (combat fury) gain one attack per level vs 1 HD foes.

Naturally good at:
Knowing the current socioeconomic and political state of affairs that may lead to class based and age based discrimination by traditional elitists or ruffians. As well as selling said traditional elitists and ruffians shrubberies.

Naturally bad at:
Refraining from commenting on the oppressive nature of people who hold political and other forms of power.

Equipment: Handaxes (2), Rock, digging tools for working on shrubbery
Special Items: One of his handaxes is a Herring Axe, a fine quality weapon, non magical but still +1 to hit.

Treasure: 2sp (from gardening job in Dubbston)

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jcftao
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Retired/Inactive Characters

Post by jcftao »

Here's where I'll put any PCs that have retired.

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jcftao
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Re: Retired/Inactive Characters

Post by jcftao »

Inactive

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Sir Hedwig of Savenna

1st Level Fighter (Lawful)
HP: 7
AC: 16, 17 with shield

STR: 15 (+1 to hit & dmg)
INT: 10
WIS: 8
DEX: 12
CON: 14
CHR: 13 (5 hirelings, +1 loyalty)

Armor: Old Plate (repaired at Beamish Hall), Helm, and Shield

Base attack bonus: +1 (STR)


Melee Weapon: Longsword (1d6)
Missile Weapon: None

XP: 4 (need 10 for 2nd level)

Abilities/Restrictions:
Free attack when an opponent drops w/in 5'
Combat Fury: Against foes of 1HD or less, get one attack per level each combat round.
+2 bonus on saves vs. death/poison

Treasure/Wealth: 6 sp

Story: Born into a noble house, Hedwig had everything a man of his station could want. When his beautiful wife Iselda died, Hedwig took it hard and the manor house and lands went to ruin as he lost himself reading chivalric romance stories. Over time this eventually led to his delusion that he himself is a knight errant, a wandering knight in search of chivalric adventures.

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