Trouble at Brandonsford!
Posted: Tue Mar 22, 2022 10:19 pm
You've all made your way to the city of Hollivers Gap, the last major settlement before the untamed and wild borderlands of the north, intent on making a name for yourself - seeking wealth, adventure, and glory. Finding a clean, affordable room at a local inn, you all have made each other's acquaintance after several days of wandering about the city, in search of direction or leads on where to go next. General consensus seems to be to proceed northward, but your paths become more galvanized after hearing a traveller spinning a yarn of danger and opportunity late one evening...
After finishing a hearty meal and a couple frosty mugs of ale, the innkeep (knowing of your shared desire of finding adventure) urges you to chat with a merchant who is passing through. After buying a couple drinks for the gent, he tells you all:
"I don't know what to make of it. The last two caravans to Brandonsford have just up and disappeared. It doesn't make sense. We've been running that route for 5 years now with not a single hiccup, then all of a sudden - everyone just up and disappears. It don't make no sense. Then the other day, a lone guard makes his may back here, nearly dead, out of his mind. The only thing he keeps saying is that a dragon came out of the woods and destroyed the entire caravan. WITHOUT A TRACE! Now I was skeptical like anyone would be, but then just this morning one of my colleagues informed me that he'd heard secondhand that the village of Brandonsford has been besieged by a DRAGON! And that they were offering a thousand gold to anyone who could hunt and kill the beast. Can you believe it?"
You've heard of some small jobs and guard duties that might pay your tabs, but thus far, the only information of substance that you've heard involves the dragon terrorizing Brandonsford. So on this chilly spring evening, you've all gathered in the greatroom of the inn to discuss your next course of action - with the intriguing prospect of what's going on at Brandonsford top of mind in your discussion....
After asking some questions, you learn that the small settlement of Brandonsford is a three day journey to the north. With no other lucrative prospects o the horizon, you all conclude that while daunting, your collective talents and ambition might be able to equal the challenge of the dragon terrorizing the small town. You awaken to a final day in the gap, preparing to depart, taking care of all the last minute needs....
Brandonsford lies 3 days to the north via the tradeway. It's a relatively safe route with some established campsites along the way. With fair weather and and no interruptions you anticipate making the town in 3 days. Any last tasks or things that need to be wrapped up? Once everyone replies (and I resolve any necessary needs) we'll get underway!
After finishing a hearty meal and a couple frosty mugs of ale, the innkeep (knowing of your shared desire of finding adventure) urges you to chat with a merchant who is passing through. After buying a couple drinks for the gent, he tells you all:
"I don't know what to make of it. The last two caravans to Brandonsford have just up and disappeared. It doesn't make sense. We've been running that route for 5 years now with not a single hiccup, then all of a sudden - everyone just up and disappears. It don't make no sense. Then the other day, a lone guard makes his may back here, nearly dead, out of his mind. The only thing he keeps saying is that a dragon came out of the woods and destroyed the entire caravan. WITHOUT A TRACE! Now I was skeptical like anyone would be, but then just this morning one of my colleagues informed me that he'd heard secondhand that the village of Brandonsford has been besieged by a DRAGON! And that they were offering a thousand gold to anyone who could hunt and kill the beast. Can you believe it?"
You've heard of some small jobs and guard duties that might pay your tabs, but thus far, the only information of substance that you've heard involves the dragon terrorizing Brandonsford. So on this chilly spring evening, you've all gathered in the greatroom of the inn to discuss your next course of action - with the intriguing prospect of what's going on at Brandonsford top of mind in your discussion....
After asking some questions, you learn that the small settlement of Brandonsford is a three day journey to the north. With no other lucrative prospects o the horizon, you all conclude that while daunting, your collective talents and ambition might be able to equal the challenge of the dragon terrorizing the small town. You awaken to a final day in the gap, preparing to depart, taking care of all the last minute needs....
Brandonsford lies 3 days to the north via the tradeway. It's a relatively safe route with some established campsites along the way. With fair weather and and no interruptions you anticipate making the town in 3 days. Any last tasks or things that need to be wrapped up? Once everyone replies (and I resolve any necessary needs) we'll get underway!