Tue Jun 21, 2016 5:10 pm
Gary Gygax, Dungeons & Dragons (1974), wrote:Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to 1 + 1), from 2–12 2nd-level types (hit dice of up to 2 + 1), from 1–6 3rd-level types, and but 1 4th-level type (up to 4 + 1 hit dice). The spell always affects up to the number of creatures determined by the dice. If more than the number rolled could be affected, determine which “sleep” by random selection. Range: 24”.
Marv Breig, Swords & Wizardry WhiteBox, wrote:Sleep
Spell Level: M1
Range: 240 ft.
Duration: Referee’s discretion
This spell puts enemies into an enchanted slumber (no saving throw is permitted). It can affect a number of creatures based on their hit dice.
Affected by Sleep
Victim’s HD Number Affected
Less than 1 to 1+ 2d6+3
1+ to 2 2d6
3+ to 4+1 1d6
Wed Jun 22, 2016 4:14 pm
Thu Jun 23, 2016 12:05 pm
Thu Jun 23, 2016 4:46 pm
Thu Jun 23, 2016 5:09 pm
ClawCarver wrote:Another thought.
The spell description explicitly states: "It can affect a number of creatures based on their hit dice."
In WhiteBox, an 8th-level magic-user has 4+1 hit dice. Does that mean, if he wins initiative, a 1st-level magic-user can send an 8th-level magic-user to sleep, no saving throw allowed? That would be a literal interpretation. Or would you assume, for classed NPCs, that HD = level, so a magic-user higher than 4th level would be immune?
Sat Jun 25, 2016 10:28 am
ClawCarver wrote:...I prefer the Moldvay Basic method: 2d8 Hit Dice of creatures are affected, lowest HD first, but only one ogre-level (4+1 HD) monster, and anything tougher than that is unaffected.
Sat Jun 25, 2016 12:58 pm
Wouter wrote:Affecting friends and/or foes is however not resolved, so a level 1 MU enthousiastically casting sleep among his fellow level 1 party members facing one or two Bugbears might not turn out so well