The Wanderer wrote:Halfling Thief Level
I kept the original White Box level limit for halflings and dwarves while allowing them to take the Thief class, but didn’t give it to elves. I was trying to keep it as similar to the original White Box as possible. But I’m open to changing this. What would you suggest?
Some games let all demi-humans have unlimited progression as a Thief but I don’t really like that. Maybe give them 2-3 more levels as a thief than their level limit in original WB. So Halfling could progress as a thief up to level 6 or 7? That would still allow for the human dominance in all classes.
Modifying your underworld tables.
Yeah, definitely. If that is something you want to do, that would be cool. I originally thought about taking the dungeon encounter tables from Delving Deeper which does it in the way you were thinking, but I decided to go with yours cause it already fit the WB monsters. So if you update it, I’ll add it to the PDF.
Mach Front wrote:How cool would it be to have a FF-like supplement under 60 or so pages (so the Lulu version would be saddle-stitched and those who printed at home could do the same)? We would not need every single odd beastie, but...c'mon... Grells, Volts, Knorkers, Gythyanki, Firenewts, Death Knights, Slaad....yeah...all "White Box-ed". And someone who does wild-n-wooly-n-weird art *cough*James West *cough* or some such?
Mach Front wrote:No hyperbole.... this is what WB should have been then and now. I'm not kidding: I truly believe that Marv Brieg and Matt Finch should fully endorse and embrace this as S&W:WB.
Hey. Maybe. We'll see. I'm thinking about contacting Marv at least
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