Zenopus archives has a nice, one-page refsheet of the original thief class, statted with d6 HD. I think this would work well with WB.
http://zenopusarchives.blogspot.com/201 ... thief.html
ken-do-nim wrote:I usually do:
Climb rate is 10 feet per round, make the check every round. Failure means roll a d6, 1-3 is no progress made that round, 4-6 is a fall.
merias wrote:ken-do-nim wrote:I usually do:
Climb rate is 10 feet per round, make the check every round. Failure means roll a d6, 1-3 is no progress made that round, 4-6 is a fall.
Very interesting - my first thought is every 10 feet is rolling way too often, but I like that it makes climbing walls not a black and white climb/fall thing. It mimics how climbing works in real life - pausing to survey various handholds, or to get a better grip.
ken-do-nim wrote:What is the argument for adding the thief to the White Box game vs. switching up to Core?
Mach Front wrote:Actually, for me it would be that with Core one must take also all those extra spells, the variable HD and weapon damage and, worst of all, the monster multiple attacks/damage. Also, with the most recent printing to match Complete those wonky ability score bonuses (rather than when Core had +1 for every ability along the same curve, as WB does now).
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