Helms

Discuss Swords & Wizardry White Box - Rules questions, commentary, house rules

Helms

Postby Mike » Mon May 09, 2016 8:25 am

This is from Simon Bull's (Delving Deeper) Hinterlands campaign:

- if the damage die (six-sided) is a 6, the helm comes into play
- the helm is dashed from the owner's head but the damage die is thrown again (if it's still a six, too bad)
- the helm might be destroyed in the process; throw 12+ (on d20) for the helm to survive intact

I've used this a LOT in my games and the players love it. My only suggestion is that you don't incorporate this rule with "shattering shields" as it makes fighters near-indestructible; which might be perfect if you want that style of game.
User avatar
Mike
 
Posts: 235
Joined: Mon Feb 01, 2016 8:34 am

Re: Helms

Postby merias » Mon May 09, 2016 11:48 am

This looks like a neat house rule addition. I just hopped over to the DD forums to take a look, I see he has both shield and helm rules in play. Agree, that definitely makes fighting-men far more heroic then they already are, essentially getting two free get-out-of-death cards. And there are always spare shields or helms available after most humanoid combats, so there is no reason the fighting-man can't restock.
User avatar
merias
Site Admin
 
Posts: 605
Joined: Sat Jan 30, 2016 2:37 am
Location: Southern Quebec


Return to White Box Rules

Who is online

Users browsing this forum: No registered users and 1 guest

cron