Helms
Posted: Mon May 09, 2016 8:25 am
This is from Simon Bull's (Delving Deeper) Hinterlands campaign:
- if the damage die (six-sided) is a 6, the helm comes into play
- the helm is dashed from the owner's head but the damage die is thrown again (if it's still a six, too bad)
- the helm might be destroyed in the process; throw 12+ (on d20) for the helm to survive intact
I've used this a LOT in my games and the players love it. My only suggestion is that you don't incorporate this rule with "shattering shields" as it makes fighters near-indestructible; which might be perfect if you want that style of game.
- if the damage die (six-sided) is a 6, the helm comes into play
- the helm is dashed from the owner's head but the damage die is thrown again (if it's still a six, too bad)
- the helm might be destroyed in the process; throw 12+ (on d20) for the helm to survive intact
I've used this a LOT in my games and the players love it. My only suggestion is that you don't incorporate this rule with "shattering shields" as it makes fighters near-indestructible; which might be perfect if you want that style of game.