Racial Class & Level Restrictions
Posted: Fri Sep 16, 2016 1:49 pm
All three players in my TDD podcast group have opted to play humans, in a group where the majority if rarely humans, and I am sure that I big part of that decision for them was due to the class and level restrictions set forth in S&W Complete. I decided to sticks to those restrictions as I was not really sure how the whole game ends up jiving together and I didn't want to, potentially, overbalance anything right out of the gate.
On further study of the rules, thinking through the session that I have played so far, to pick up rules mistakes, I don't really feel like allowing races unrestricted access to all classes and levels would be that harmful. I have used the backgrounds table by Zenopus for the players in my group and I feel like something along those lines is enough to "buff" humans and still allow unrestricted levels and relatively open class access. Since I am running The Lost Lands there would be a few exceptions that would probably come into play, such as Druids only being Human, and Dwarfs not being Magic Users (and no Monks because "bleh" IMO).
I'm curious how everyone handles class and level restrictions based on race in their games?
On further study of the rules, thinking through the session that I have played so far, to pick up rules mistakes, I don't really feel like allowing races unrestricted access to all classes and levels would be that harmful. I have used the backgrounds table by Zenopus for the players in my group and I feel like something along those lines is enough to "buff" humans and still allow unrestricted levels and relatively open class access. Since I am running The Lost Lands there would be a few exceptions that would probably come into play, such as Druids only being Human, and Dwarfs not being Magic Users (and no Monks because "bleh" IMO).
I'm curious how everyone handles class and level restrictions based on race in their games?