Initiative:
Demons: 4 Party: 5
Fenwick briefly considers casting a sleep enchantment, but realizes that demons don't sleep, and would therefore be unaffected.
Ref ruling - Fenwick would know his spell would not be effective, and would not waste it. Unless you really want to
.
Finnr throws a spear at the ash-cloud demon, but it just misses him, clattering down the tunnel.
Dolgrim launches a sling stone that connects with one of the advancing demons in a small puff of smoke.
Guntram [autopilot] holds forth his holy symbol, beseeching the Goddess to turn away the demons, but they continue to advance.
The party retreats but not before a cloud of glowing ash flies forth from the taller demon, enveloping Oberon's head and shoulders completely. Oberon chokes and spits, and with a gasp somehow manages to free himself from the cloud. For a brief instant he felt as if he would choke to death on ash.
You are moving quite a bit faster than the group of demons and quickly outpace them, finding your way through the secret door and back to the pillar room. The green glow emanating from over the double doors is somehow comforting now. You stop for the moment - you do not appear to have been pursued.
You are at #12 on the map below. The exit is just to your southwest. Actions?
Status:
Mechanics: