Chapter 8: Forgotten Ossuaries
- Etarr_the_Good
- Posts: 86
- Joined: Wed Jan 04, 2017 1:27 am
Re: Chapter 8: Forgotten Ossuaries
Balthus tries to open the door.
Re: Chapter 8: Forgotten Ossuaries
Alas, no dice... Balthus grabs a hold of the door handle, which turns easily, but upon pushing and pulling the door doesn't give way: it is firmly locked.
- Etarr_the_Good
- Posts: 86
- Joined: Wed Jan 04, 2017 1:27 am
Re: Chapter 8: Forgotten Ossuaries
Balthus tries to listen to see if he can hear anything behind the door.
Re: Chapter 8: Forgotten Ossuaries
We should probably move on and try to find the key...
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000
Re: Chapter 8: Forgotten Ossuaries
Balthus places his ear against the door and motions everyone to be quiet for a second... Nothing. He tries the handle one more time but the door is inevitably locked. On Lisglen's advice the party moves back to discover what can be found in the other eastbound corridor...
After 9 m the party halts at a junction. To the north a T-crossing with a westbound corridor can be seen 9 m up ahead. To the east, after another 9 m, the hallway turns north.
After 9 m the party halts at a junction. To the north a T-crossing with a westbound corridor can be seen 9 m up ahead. To the east, after another 9 m, the hallway turns north.
Re: Chapter 8: Forgotten Ossuaries
"North?" proposes Lisglen tersely.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000
- Etarr_the_Good
- Posts: 86
- Joined: Wed Jan 04, 2017 1:27 am
Re: Chapter 8: Forgotten Ossuaries
"North it is", says Balthus, looking to the group for approval.
Re: Chapter 8: Forgotten Ossuaries
After 6 m a short passage on the left (west) leads to a closed door. Another 6 m further up north the hallway turns left and then north again. Albin's torch is almost out: "Could you spare another one, my friend? This one is almost burnt up..." He asks Memphisto.
Re: Chapter 8: Forgotten Ossuaries
Memphisto will hand Albin a torch.
He has four left.
He has four left.
Re: Chapter 8: Forgotten Ossuaries
Lisglen listens at the door. If he hears nothing, he will attempt to open it.
Lisglen lvl 2 Human Cleric HP 7/10 XP 2860/3000