Search found 19 matches
- Tue Jan 24, 2023 4:51 pm
- Forum: Workshop
- Topic: Easy mass combat rules for OD&D or clones
- Replies: 2
- Views: 1893
Re: Easy mass combat rules for OD&D or clones
I have tested it in "laboratory" setting, not yet with real players. GodBound has quite similar rules for Mobs, loaned a lot from there - so similar things have been tested on live subjects so to speak. Tried to emulate OD&D feel, added some things in that regard. And tried to keep it very simple. S...
- Mon Jan 23, 2023 6:59 pm
- Forum: Workshop
- Topic: Easy mass combat rules for OD&D or clones
- Replies: 2
- Views: 1893
Easy mass combat rules for OD&D or clones
Have been tinkering with original D&D rules and tried to compile easy mass combat rules for them (Chainmail is way too complicated for me and switches to non-D20 mechanic). Lot of inspiration from Godbound and Into the Odd game systems. Tried to use basic D&D mechanic as much as possible, just uppin...
- Mon Jan 16, 2023 5:54 pm
- Forum: Workshop
- Topic: My greyhawkish house rules SnW Whitebox
- Replies: 14
- Views: 10575
Re: My greyhawkish house rules SnW Whitebox
I tinkered with some house rules for Holmes Basic D&D and tried to convert my optional classes for that system as well. In doing so I came to conclusion, that Paladin as a sub-class of Cleric would be easier to adopt and use. Basically a cleric that can use all weapons and armors just as fighter (ev...
- Wed Dec 07, 2022 8:39 pm
- Forum: Workshop
- Topic: My greyhawkish house rules SnW Whitebox
- Replies: 14
- Views: 10575
Re: My greyhawkish house rules SnW Whitebox
Hey :) Thanks for great feedback. In my original rules I tied the dice size with HD, but then I thought that size is more of an equivalent for both counting how much damage a creature usually does and how much it can absorb before death. For example: Tiny creatures use d4. Both Kobolds and Cockatric...
- Wed Oct 05, 2022 6:28 pm
- Forum: Workshop
- Topic: My greyhawkish house rules SnW Whitebox
- Replies: 14
- Views: 10575
Re: My greyhawkish house rules SnW Whitebox
I have updated my booklet to 2.0 and will keep it at that (unless serious typos are found). Perhaps one day I will add some more artwork. I have streamlined some rules (Grappling for instance), added small enhancements to some spells (Aid for instance). Corrected a lot of typos. Some prices for serv...
- Tue Oct 04, 2022 6:03 am
- Forum: Workshop
- Topic: Question about rulings - grapple
- Replies: 5
- Views: 2167
Re: Question about rulings - grapple
OK, rewrote the Gygax original a bit to my liking. How does that seem now: Unarmed combat against armed opponents is very dangerous and provokes attack opportunity from the defender (successful hit ends the unarmed attack). Unarmed hit (punching/kicking) causes 1d2 damage, at least half of which is ...
- Mon Sep 26, 2022 1:21 pm
- Forum: Workshop
- Topic: Question about rulings - grapple
- Replies: 5
- Views: 2167
Re: Question about rulings - grapple
That is the translation of the old Gygax rule. The things I don´t like: 1) Attack roll against target - plate mail should not offer much protection against grappling; 2) stunning the enemies if target wins - sounds weird for me The things I like: 1) opposed HD rolls - quick and easy, and experience ...
- Fri Sep 23, 2022 6:19 pm
- Forum: Workshop
- Topic: Question about rulings - grapple
- Replies: 5
- Views: 2167
Question about rulings - grapple
Hey. How have you ruled grappling in Your game - if a player (or a team of players) want to overbear, pin, subdue an opponent? I am looking for a super simple mechanics that follows (more or less) my tenets for game design. My tenets for rules and rulings that apply here: * experience beats genetics...
- Thu Aug 18, 2022 6:39 pm
- Forum: Workshop
- Topic: My greyhawkish house rules SnW Whitebox
- Replies: 14
- Views: 10575
Re: My greyhawkish house rules SnW Whitebox
I tried to keep them as simple as I could. Bard gets his first wizard spell at 2nd level. Fighter establishes stronghold on 9th, so that is the time Monk gains Quivering Palm. But seems I have to clarify that. I first designed these subclasses with many different (although modest) abilites that were...
- Wed Aug 17, 2022 6:07 pm
- Forum: Workshop
- Topic: My greyhawkish house rules SnW Whitebox
- Replies: 14
- Views: 10575
Re: My greyhawkish house rules SnW Whitebox
I have been tinkering with my house rules or so called Ashenfalcon Supplement: 1) Streamlined the Thief class a bit; 2) Added optional rules for Fighter; 3) Added class options, so You can add Druid, Barbarian, Ranger, Paladin, Monk, Necromancer, Illusionist, Assassin and Bard to Your PC selection (...