Same predicament here, otherwise I'd love to.merias wrote:Alas, I am in too many games already, but this looks like fun. Hopefully you can get some players.
Search found 7 matches
Search found 7 matches • Page 1 of 1
- Tue May 24, 2016 2:01 am
- Forum: Looking for Players or Games
- Topic: Call of the Xul: a Whitebox adventure [CLOSED]
- Replies: 25
- Views: 15647
- Wed Feb 10, 2016 5:14 pm
- Forum: White Box Rules
- Topic: My house rules / errata
- Replies: 0
- Views: 3762
Here are my White Box errata: http://odd74.proboards.com/thread/9699/whitebox-errata
I usually do: Climb rate is 10 feet per round, make the check every round. Failure means roll a d6, 1-3 is no progress made that round, 4-6 is a fall. Very interesting - my first thought is every 10 feet is rolling way too often, but I like that it makes climbing walls not a black and white climb/f...
To me, Core is a direct competitor to B/X, and I'm just such a huge B/X fan, I'm not sure when I'd use Core over it. When I run WB, I do however find myself looking up missing rules in Core all the time. Agreed about Complete missing the Bard. Weird! I also agree that Complete is a direct competitor...
What is the argument for adding the thief to the White Box game vs. switching up to Core? I too was surprised that the Delving Deeper thief never improves his chance to get better. I've seen variations of all the all-d6 thief such as yours and they seem fine. One thing I would change: Climb Walls: T...