Search found 106 matches

by cbarchuk
Mon Aug 31, 2020 5:06 pm
Forum: White Box:FMAG
Topic: Converting monsters from AD&D and BX
Replies: 12
Views: 14446

Re: Converting monsters from AD&D and BX

Interesting. Yea I thought the +15 was ridiculous compared how low the parties bonuses are. Interestingly enough this 15HD Crab in a BX game would only have a +10 to hit or a THACO of 9. Can you shoot me that OD&D link? I'm looking in my S&W book and monster attack bonuses go up to +15 as well.
by cbarchuk
Mon Aug 31, 2020 7:03 am
Forum: White Box:FMAG
Topic: The Elf
Replies: 15
Views: 15524

The Elf

How is this race understood when using alternating Fighter & Magic User rules? The book states: Elves may use either the Fighter or Magic-User class advancement charts, to be announced at the start of an adventure. They are typically allowed to progress to 4th level as Fighters and 8th level as Magi...
by cbarchuk
Mon Aug 31, 2020 6:56 am
Forum: White Box:FMAG
Topic: Converting monsters from AD&D and BX
Replies: 12
Views: 14446

Re: Converting monsters from AD&D and BX

So I'm currently running a group through White Plume Mountain using FMAG. The party is getting to meet the giant crab. It's Ad&d stats are: AC: 0, HD: 15, HP: 60; #AT: 2; D: 3d6 We're using AAC so for FMAG I was thinking: AC: 19, HD 15, HP: 45 or 50, Either one attack for 3d6 or 2 attacks for 1d6 ea...
by cbarchuk
Wed Aug 12, 2020 1:03 pm
Forum: White Box:FMAG
Topic: Converting monsters from AD&D and BX
Replies: 12
Views: 14446

Re: Converting monsters from AD&D and BX

Ah that's right. I forgot that unarmored AC in AD&D is 10 for descending AC. So I assume I would need to lower the AC listed by 1 if using DAC? Now if I'm converting to AAC, do I simply subtract the AC shown by 19?
by cbarchuk
Tue Aug 11, 2020 10:09 pm
Forum: White Box:FMAG
Topic: Converting monsters from AD&D and BX
Replies: 12
Views: 14446

Converting monsters from AD&D and BX

What's the easiest way to do this? There are some AD&D and BX modules I would like to run using FMAG. Is changing the HD and damage dice to a D6 the only thing I need to do? And I assume any multiple attacks are removed as well. Anything else?
by cbarchuk
Tue Aug 11, 2020 4:44 pm
Forum: White Box:FMAG
Topic: White Box:FMAG, looking for errors
Replies: 9
Views: 19398

Re: White Box:FMAG, looking for errors

I would like to add that I think updating the Thief's backstab to a +4 to hit along with backstab progression would be appropriate. From the Greyhawk supplement: By striking silently from behind the thief gains two advantages: First, he increases the chance to hit by 20% (+4 on his die). Secondly, h...