Re: Novice Ref looking to run a WB:FMAG
Posted: Sat Jun 18, 2022 12:48 pm
Hello!
I'd be keen to join in (created the account for that reason!). I've not played PbP before and I'm more familiar with SW Complete than WB:FMA, but I'm going through some old threads and reading the WB:FMAG rules to get them set in my head.
If all's cool (despite my n00b status), I grabbed this guy off the generator. If it's possible, could I shift his alignment to Neutral?
A Swords & Wizardry Whitebox Character
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Name: Ray Sun
Level 1 Halfling Fighting-Man
Alignment: Lawful
Age: 38
STR: 10
INT: 12
WIS: 11
CON: 11
DEX: 10
CHA: 7 (max: 3 loyalty: -1)
HP: 3
AC: 5 [14]
SAV: 14
BHB: 0
XP Bonus: None
Armor: Chain
Shield: None
Helm: Yes
Weapons:
Spear [1d6]
Light Crossbow [1d6-1]
Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
10' pole
4 GP
Case & 30 bolts
Racial Abilities:
Giants, ogres, and similar giant-type creatures such as trolls only
inflict half the normal damage against halflings.
Halflings receive a +2 to-hit when firing missile weapons in combat.
When not engaged in combat, Halflings can make themselves hard to spot
and move in almost total silence.
Halflings receive +4 on saving throws vs. magic.
I'd be keen to join in (created the account for that reason!). I've not played PbP before and I'm more familiar with SW Complete than WB:FMA, but I'm going through some old threads and reading the WB:FMAG rules to get them set in my head.
If all's cool (despite my n00b status), I grabbed this guy off the generator. If it's possible, could I shift his alignment to Neutral?
A Swords & Wizardry Whitebox Character
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Name: Ray Sun
Level 1 Halfling Fighting-Man
Alignment: Lawful
Age: 38
STR: 10
INT: 12
WIS: 11
CON: 11
DEX: 10
CHA: 7 (max: 3 loyalty: -1)
HP: 3
AC: 5 [14]
SAV: 14
BHB: 0
XP Bonus: None
Armor: Chain
Shield: None
Helm: Yes
Weapons:
Spear [1d6]
Light Crossbow [1d6-1]
Equipment:
6 torches
backpack
bedroll
waterskin
1 week iron rations
10' pole
4 GP
Case & 30 bolts
Racial Abilities:
Giants, ogres, and similar giant-type creatures such as trolls only
inflict half the normal damage against halflings.
Halflings receive a +2 to-hit when firing missile weapons in combat.
When not engaged in combat, Halflings can make themselves hard to spot
and move in almost total silence.
Halflings receive +4 on saving throws vs. magic.