Call of the Xul: a Whitebox adventure [CLOSED]

Looking for players for your hangouts, Roll20, or PbP game? Do you want to join a game? Post here!
User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Call of the Xul: a Whitebox adventure [CLOSED]

Post by Wouter »

Image
In the woods near the village of Jodcar stand the crumbling remnants of stone walls. Amid the ivy-clad ruins, an oaken trapdoor gives access to a flight of stone stairs leading down under the earth. Once the lair of the hapless conjurer Kal-Dokk, it is currently occupied by strange monsters and two parties of brave and/or foolish men.
A simple and small adventure to get my feet wet in running a Swords & Wizardry Whitebox game, I was wondering if anyone here would be interested in playing. The adventure was written by Alan "ClawCarver" on the occasion of Swords & Wizardry Appreciation Day 2013, all credit for it goes out to him.
Last edited by Wouter on Wed Jun 15, 2016 8:25 pm, edited 1 time in total.

User avatar
merias
Site Admin
Posts: 1104
Joined: Sat Jan 30, 2016 2:37 am
Location: Eastern Townships, Québec
Contact:

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by merias »

Alas, I am in too many games already, but this looks like fun. Hopefully you can get some players. It might be worth advertising it on the OD&D boards since it's White Box.

User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by Wouter »

merias wrote:Alas, I am in too many games already, but this looks like fun. Hopefully you can get some players. It might be worth advertising it on the OD&D boards since it's White Box.
That's too bad! Good idea, I'll pitch it there :)

User avatar
Magremore
Posts: 134
Joined: Wed May 18, 2016 6:35 pm
Location: New England, U.S.

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by Magremore »

I’m game.

User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by Wouter »

Magremore wrote:I’m game.
Great, welcome :) I'll be setting up the forum and as soon as we hit four players we can get started!

User avatar
ClawCarver
Posts: 49
Joined: Wed May 18, 2016 8:26 pm
Location: Musselburgh, Scotland

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by ClawCarver »

Well now. I felt I had to register for these boards (I've been lurking for a while) just to say I'm chuffed to bits that my "daft wee dungeon" is getting some love. Thanks! Obviously I can't play in it, but I hope you get a few more players and have some fun. I look forward to watching from the sidelines. Also, nice "ivy-clad ruins" photo. Good work.

User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by Wouter »

ClawCarver wrote:Well now. I felt I had to register for these boards (I've been lurking for a while) just to say I'm chuffed to bits that my "daft wee dungeon" is getting some love. Thanks! Obviously I can't play in it, but I hope you get a few more players and have some fun. I look forward to watching from the sidelines. Also, nice "ivy-clad ruins" photo. Good work.
Thanks :D I'm looking forward to running it!

User avatar
jcftao
Posts: 1476
Joined: Sun Jan 31, 2016 3:52 am
Contact:

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by jcftao »

Hey Wouter!

I'd love to give it a try. Thanks!

User avatar
Wouter
Posts: 688
Joined: Sat Mar 12, 2016 4:56 pm
Location: The Netherlands

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by Wouter »

jcftao wrote:Hey Wouter!

I'd love to give it a try. Thanks!
Great, a PM is on its way!

User avatar
merias
Site Admin
Posts: 1104
Joined: Sat Jan 30, 2016 2:37 am
Location: Eastern Townships, Québec
Contact:

Re: Call of the Xul: a Whitebox mini-adventure [OPEN]

Post by merias »

Hey all - if you have been trying to post in the Xul sub-forum and were not able to, I have fixed that now, so give it another try and let me know of any issues.

Post Reply