Chapter 7: Vermin-infested halls

Wouter's White Box Game
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jcftao
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Re: Chapter 7: Vermin-infested halls

Post by jcftao »

Memphisto steps back a dozen steps, "By all means. Be my guest."

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Wouter
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Re: Chapter 7: Vermin-infested halls

Post by Wouter »

Holger and Freda offer to lend a hand as Lisglen braces himself to pull open the ancient door. With joint forces the hinges crunch and creak as the door gives way: a dry, dusty gust of cold, stale air gently brushes the adventurer's faces as they stare down a 3 m wide hallway that disappears into darkness after 9 m...

Mechanics
[list]
[*]Lisglen: open door... 1d6 = 6 => FAIL
[*]Holger: open door... 1d6 - 1 = 2 => SUCCESS
[*]Freda: open door... 1d6 = 3 => FAIL[/list]

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Magremore
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Re: Chapter 7: Vermin-infested halls

Post by Magremore »

Dahl will look to the ceiling and make sure nothing is lurking above, then inspect and probe the floor with his spear. If the floor seems safe, he will inch his way into the corridor cautiously (still thinking of those scratching noises Memphisto heard).

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RhinoDino1973
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Re: Chapter 7: Vermin-infested halls

Post by RhinoDino1973 »

Van offers to follow Dahl.

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Wouter
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Re: Chapter 7: Vermin-infested halls

Post by Wouter »

And so the party moves into the Forgotten Ossuaries: let's continue posting there. Make sure to check out the corresponding map as well!

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