Here's the basic template to use, customize to suit your taste.
<IMAGE>
NAME:
CLASS:
LEVEL:
RACE:
ALIGNMENT:
STR:
DEX:
CON:
INT:
WIS:
CHA:
HP:
AC: (WE WILL BE USING DESCENDING ARMOR CLASS)
XP:
XP Bonus:
SAVING THROW:
Languages:
Special Abilities, Modifiers:
EQUIPMENT:
WEAPONS:
ARMOR:
WEALTH:
SPELLS:
Background: (put your one-sentence background here!)
Characters
- connivingsumo
- Posts: 929
- Joined: Sun Jul 29, 2018 10:55 pm
Re: Characters
Bizenghast*
*a revisit
NAME: Bizenghast
CLASS: Magic-User
LEVEL: I
RACE: Human
ALIGNMENT: Neutral
STATS:
STR: 05 -1
DEX: 11
CON: 07
INT: 15 +1
WIS: 13
CHA: 14
HP: 6
AC: 9
XP: 0
XP Bonus: 5%
Next Level: 2,500
THAC0: 19
SAVING THROW: +2 vs any spell like effect regardless of source
Death/Poison: 13
Wands/Rays: 14
Paralysis: 13
Breath: 16
Spells/Staves: 15
Single ST: 15
Languages: Common, Gnoll, Goblin, Hobgoblin, Kobold, and Orc.
Special Abilities, Modifiers: n/a
EQUIPMENT: backpack, bedroll, flint & steel, two days' trail rations, water flask, scroll case (2), lantern & oil (4 pints), candles (9), small mirror, large sacks (2), robe & underclothing - belt - pouches - cloak - high leather boots, spell book!
WEAPONS: Staff (dagger in her boot)
ARMOR: Robes
WEALTH:
xx:
gp: 94
sp:
cp:
SPELLS: one 1st
= ONE =
Charm Person
Detect Magic
Hold Portal
Light
Protection from Chaos
Read Languages
Read Magic
Sleep*
*default
Background: Haunted, she escapes into her purple kaleidoscope, nothing was - but something is - out of place, and whispers "nothing haunts the forgetful."
.
== Notes: ==
Rolls:
13
14
7
11
15
4
5
EDIT: added 2 large sacks b/c I had them on my paper sheet/notepad here at the house, but somehow didn't get them onto this digital character sheet!
*a revisit
NAME: Bizenghast
CLASS: Magic-User
LEVEL: I
RACE: Human
ALIGNMENT: Neutral
STATS:
STR: 05 -1
DEX: 11
CON: 07
INT: 15 +1
WIS: 13
CHA: 14
HP: 6
AC: 9
XP: 0
XP Bonus: 5%
Next Level: 2,500
THAC0: 19
SAVING THROW: +2 vs any spell like effect regardless of source
Death/Poison: 13
Wands/Rays: 14
Paralysis: 13
Breath: 16
Spells/Staves: 15
Single ST: 15
Languages: Common, Gnoll, Goblin, Hobgoblin, Kobold, and Orc.
Special Abilities, Modifiers: n/a
EQUIPMENT: backpack, bedroll, flint & steel, two days' trail rations, water flask, scroll case (2), lantern & oil (4 pints), candles (9), small mirror, large sacks (2), robe & underclothing - belt - pouches - cloak - high leather boots, spell book!
WEAPONS: Staff (dagger in her boot)
ARMOR: Robes
WEALTH:
xx:
gp: 94
sp:
cp:
SPELLS: one 1st
= ONE =
Charm Person
Detect Magic
Hold Portal
Light
Protection from Chaos
Read Languages
Read Magic
Sleep*
*default
Background: Haunted, she escapes into her purple kaleidoscope, nothing was - but something is - out of place, and whispers "nothing haunts the forgetful."
.
== Notes: ==
Rolls:
13
14
7
11
15
4
5
EDIT: added 2 large sacks b/c I had them on my paper sheet/notepad here at the house, but somehow didn't get them onto this digital character sheet!
Last edited by connivingsumo on Sat Sep 08, 2018 12:15 am, edited 17 times in total.
- spanningtree
- Posts: 93
- Joined: Sat Jul 28, 2018 9:06 pm
Re: Characters
NAME: Calardir Bornivon
CLASS: Elf
LEVEL: 1
RACE: Elf
ALIGNMENT: Neutrality
STR: 17
DEX: 13
CON: 13
INT: 15
WIS: 10
CHA: 11
HP: 7
AC: 5
XP: 0
XP Bonus: %5
SAVING THROW:
Languages: Common, elvish, gnollish, goblin, orcish, and hobgoblin
Special Abilities, Modifiers:
Elves gain an extra +1 (“to-hit” or to damage) when ghting goblins, orcs, intelligent undead, and lycanthropes.
Elves are also immune to paralysis caused by undead such as ghouls.
Elves are good at spotting hidden and concealed doors (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).
EQUIPMENT:
Backpack
Bedroll
50' silk rope
Flint and steel
Waterskin
5 days rations, dry
6 torches
WEAPONS:
Long sword (1d6)
Dagger (1d6-1)
Crossbow, heavy (1d6+1)
Case of 30 bolts
ARMOR:
Chain mail
WEALTH:
5gp
SPELLS:
Background: So, where is this cave with riches you've been babbling on about? Getting low on coin and I don't want to go home empty handed. Cripes, need to trade these friends in for some better ones...
Last edited by spanningtree on Sat Aug 18, 2018 6:44 pm, edited 9 times in total.
Re: Characters
NAME: Gorin Oakenpike
CLASS: Fighter
LEVEL: 1
RACE: Dwarf
ALIGNMENT: Neutral
STR: 13
DEX: 13
CON: 15 (+1)
INT: 10
WIS: 11
CHA: 12
HP: 8
AC: 5
XP: 0
XP Bonus: None
SAVING THROW: 14 (+4 vs. magic, +2 vs. death/poison)
Languages: Common, Gnome, Goblin, Orc, Kobold
Special Abilities, Modifiers:
Giants inflict half damage, keen detection underground (1-4/d6 if looking or 1-2/d6 if passing by)
EQUIPMENT: Backpack, bedroll, large sack, 3 days trail rations
WEAPONS: Hand axe [1d6], sling & 20 stones [1d6]
ARMOR: Chain
WEALTH: 1gp
Background: A daydreamer, Gorin was shunned from his ancestral home in the Black Mountains after causing a mine accident that nearly cost the life of his brother Borin.
- tumblingdice
- Posts: 461
- Joined: Tue Oct 11, 2016 5:26 pm
- Location: Southern NH
Re: Characters
NAME: Wulfric Granby
CLASS: Cleric
LEVEL: 1
RACE: Human
ALIGNMENT: Lawful
STR: 10
DEX: 8
CON: 11
INT: 9
WIS: 15 +1 spell effectiveness, +10% XP bonus
CHA: 10 max hirelings 4
HP: 6
AC: 2
XP: 0
XP Bonus: 10%
needed for next level: 1,500
SAVING THROW: 15 (+2 bonus on saving throws vs. poison and paralysis)
Languages: Common
Special Abilities, Modifiers:
turn undead (3d6)
<1 HD 10
1 HD 13
2 HD 15
3 HD 17
EQUIPMENT:
backpack
flint & steel
holy symbol
5 days dried rations
waterskin
6 torches
1 large sack
50' hemp rope
WEIGHT CARRIED: 105 lbs., 60' movement rate
WEAPONS:
mace (1d6)
THACO: 19
ARMOR:
plate mail
shield
helmet
WEALTH: 13 gp
SPELLS: 1 bonus spell due to 15 WIS
typically prays for light
Background: Once a drunken highwayman, Wulfirc was convicted by St. Cedrik the Tardy to change his evil ways while there was still time.
Last edited by tumblingdice on Thu Aug 16, 2018 1:49 am, edited 5 times in total.
Re: Characters
NAME: Horst Heidekker
CLASS: Fighter
LEVEL: 1st
RACE: Human
ALIGNMENT: Neutral
STR: 13
DEX: 13
CON: 16 +1 to hp
INT: 11
WIS: 11
CHA: 12
HP: 8
AC: 5 (4 if using club and shield)
XP: 0
XP Bonus:
SAVING THROW: 14, +2 bonus vs death and poison
Languages: common
Special Abilities, Modifiers: Combat fury
EQUIPMENT: backpack (cost 5gp), bedroll (cost 2gp), 3 days of trail rations (cost 3gp), 6 torches (cost 1gp), wineskin (cost 1gp), good wine (cost 2gp?)
WEAPONS: Polearm (cost 7gp), club (cost 0gp), and handaxe (cost 3gp)
ARMOR: Chainmail (cost 30gp), shield (when using club) (cost 10gp)
WEALTH: (Starting wealth is 80gp) 16gp remaining
SPELLS: Bah!
Background: Conscripted at an early age to wield a polearm for King and Country, Horst now seeks his own fortune.
Re: Characters
NAME: Faro Lightfoot
CLASS: thief
LEVEL: 1
RACE: hobbit
ALIGNMENT: lawful
Rolling "3d6" 6 times
1: 4 + 5 + 1 = 10
2: 3 + 4 + 5 = 12
3: 5 + 4 + 4 = 13
4: 6 + 6 + 6 = 18
5: 1 + 6 + 1 = 8
6: 5 + 1 + 4 = 10
STR: 13
DEX: 18 +1 missiles and AC
CON: 10
INT: 8
WIS: 12
CHA: 10
HP: 6
AC: 6
XP:
XP Bonus:
SAVING THROW: 14 (+4 vs magic)
Languages:
Special Abilities, Modifiers:
Thievery 2
+5% XP
+2 backstab, dmg x2
Half damage from giant creatures
Stealthy 1-5
+2 missiles (+3 incl DEX bonus)
EQUIPMENT:
Backpack
Bedroll
Rope (silk)
Thieves tools
5 day’s trail rations
Iron spikes (12), hammer
Waterskin
Pipe and pipe weed
Torches
Flint and steel
Crowbar
WEAPONS:
Long bow, 40 arrows (1d6, ROF2, 70ft)
Long sword (1d6)
ARMOR: Leather
WEALTH: 2gp
SPELLS:
Background: My my, I haven't ventured from the Carribus Shire for long. I was a locksmith there and spent my off hours in the woods, but I do love adventure. Let's have fun, shall we?
-
- Posts: 7
- Joined: Mon Aug 13, 2018 1:07 am
Re: Characters
NAME: Gerolt the Bastard
CLASS: Fighter
LEVEL: 1
RACE: Human
ALIGNMENT: Lawful
STR: 15
DEX: 14
CON: 15
INT: 9
WIS: 11
CHA:11
HP: 8
AC: 2/3 (With Shield/Without)
XP: 0
XP Bonus: 5%
SAVING THROW: 14
Languages:
Special Abilities, Modifiers: +2 to saving throw vs death and poison
EQUIPMENT:
Backpack
Bedroll
Flint & steel
Trail rations, 5 days
wineskin
WEAPONS:
Longsword
Dagger
Spear
ARMOR:
Platemail
Shield
Helmet
WEALTH: 11 gp
SPELLS: n/a
Background: The bastard son of a Sunderian noble family, there's not much to do but strike out and seek gold and glory!