Hey Doug,
Hope all is well. I've been tweaking my own Elf class. Trying to fine a middle ground between your version and the variant in the book. Wanted to get your thoughts. Thanks!
Chuck
Race-as-class Elf
Race-as-class Elf
Last edited by cbarchuk on Thu Aug 24, 2023 7:36 pm, edited 1 time in total.
Re: Race-as-class Elf
Hi Chuck!
I took a look and that seems like a decent version of the race-class, slanted towards the fighter side of things - I see you have limited spell casting ability as compared to MUs (or even the Elf Variant in the FMAG rules), but allow a bonus to-hit with bows and swords, and give fighter saves and hit bonuses. My own rules only allow spell-casting in magical or Elvish chain, but that is for the non-race-as-class Elf, I think allowing spell-casting in normal chain armor is a good compromise.
Here's an idea I just thought of (probably not original given how many people fiddle with the Elf in old-school D&D
), but maybe the Elf can choose to specialize as a fighter (your version), or a MU (standard MU spell progression, but no added to-hit bonuses and slower hit bonus progression).
I took a look and that seems like a decent version of the race-class, slanted towards the fighter side of things - I see you have limited spell casting ability as compared to MUs (or even the Elf Variant in the FMAG rules), but allow a bonus to-hit with bows and swords, and give fighter saves and hit bonuses. My own rules only allow spell-casting in magical or Elvish chain, but that is for the non-race-as-class Elf, I think allowing spell-casting in normal chain armor is a good compromise.
Here's an idea I just thought of (probably not original given how many people fiddle with the Elf in old-school D&D

Re: Race-as-class Elf
Thanks for your feedback Doug. Here was my thought:
The Elf variant in the book only has up to level 3 spells and doesn't get its first one till 5,000xp later at level 2. So I copied the MU spell progression for levels 1,2 and 3 but the acquisition of level 2 and 3 spells doesn't occur till 4th and 7th level. I hope that makes sense. In other words the Elf variant doesn't get level 2 spells till 4th level and doesn't gain level 3 spells till 7th level. But I just noticed that at 6th and 9th level no spells are gained. I just realized this is because I'm allowing spells at first level. So I need to make an adjustment. But the goal was to make the Elf a better fighter than the variant, allow spells at 1st level and also to reduce the XP needed to level. I just tweaked the spell levels to reflect this error.
Level 1 spell progression for an Elf will be the same as the MU. MU's get their first Level 2 spell at 3rd level. Elf will get theirs at 4th level. MU's get their first Level 3 spell at 5th level while the Elf will get theirs at 6th level. But otherwise the progression follows the MU.
God I hope what I just wrote made an ounce of sense. But to your idea about picking either or is super cool. I may fiddle around with that as an option. It's less complicated too. Thanks for the suggestion.
The Elf variant in the book only has up to level 3 spells and doesn't get its first one till 5,000xp later at level 2. So I copied the MU spell progression for levels 1,2 and 3 but the acquisition of level 2 and 3 spells doesn't occur till 4th and 7th level. I hope that makes sense. In other words the Elf variant doesn't get level 2 spells till 4th level and doesn't gain level 3 spells till 7th level. But I just noticed that at 6th and 9th level no spells are gained. I just realized this is because I'm allowing spells at first level. So I need to make an adjustment. But the goal was to make the Elf a better fighter than the variant, allow spells at 1st level and also to reduce the XP needed to level. I just tweaked the spell levels to reflect this error.
Level 1 spell progression for an Elf will be the same as the MU. MU's get their first Level 2 spell at 3rd level. Elf will get theirs at 4th level. MU's get their first Level 3 spell at 5th level while the Elf will get theirs at 6th level. But otherwise the progression follows the MU.
God I hope what I just wrote made an ounce of sense. But to your idea about picking either or is super cool. I may fiddle around with that as an option. It's less complicated too. Thanks for the suggestion.
Last edited by cbarchuk on Fri Aug 25, 2023 3:21 pm, edited 1 time in total.
Re: Race-as-class Elf
Yep it makes sense! One minor thing, when I read "Spellcasting: The same as a Wizard" I originally thought that meant the spell acquisition was the same, but as you say it's a level off from MUs. I think you mean the mechanics of memorizing and casting spells are the same. Anyway, that is no big deal, it looks good. Thanks for sharing it.
Re: Race-as-class Elf
Yep, that's correct. I changed the wording around a bit to hopefully make more sense. The fine folks at the WBFMAG FB group also recommended that I limit the armor to Leather or Magical Chainmail. So added that as well. I also nerfed HD progression some too. Here's hopefully the final below to reflect all of these changes.
Last edited by cbarchuk on Sat Aug 26, 2023 11:56 am, edited 1 time in total.
Re: Race-as-class Elf
This is awesome. Thanks for sharing on the FB group as well, we're trying to drive traffic here, so this is great.cbarchuk wrote: ↑Fri Aug 25, 2023 3:21 pmYep, that's correct. I changed the wording around a bit to hopefully make more sense. The fine folks at the WBFMAG FB group also recommended that I limit the armor to Leather or Magical Chainmail. So added that as well. I also nerfed HD progression some too. Here's hopefully the final below to reflect all of these changes.
Re: Race-as-class Elf
Thanks badam30! Good to hear from you. I made one last tweak. I nerfed the attack bonus ever so slightly.
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