Page 1 of 1

Race as Class

Posted: Sun May 02, 2021 2:46 pm
by cbarchuk
Hey Doug, are there any changes that you would make to your race-as-class house rules? I'm trying to put together my own FMAG/BX game after reading several of your articles. I am simply enamored with only using a d20 and a d6. Pure gold in my view. But I do like race as class so I wanted to make sure there weren't any changes you would add. Thanks again Doug. Sorry I'm blowing up your site with all my comments. :lol: Look out for a few more. ;)

Re: Race as Class

Posted: Sun May 02, 2021 3:08 pm
by merias
No worries Chuck! You are speaking of this post I believe:

https://smolderingwizard.com/2017/07/03 ... white-box/

and no, I don't think I would make any big changes. I'd change the Halfling's outdoor hiding ability to 5 in 6, rather than 90%, although they are about the same % chance I like the simplicity of d6.

Re: Race as Class

Posted: Sun May 02, 2021 4:02 pm
by cbarchuk
Sweet. Yep I already changed the halfling hide skill to a d6. Man I love me some d6's. :D I also changed the dwarven underground expertise to a 1-4/1-2 as is in the main rules.