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Advanced Features in FMAG?
Posted: Mon Nov 29, 2021 10:16 pm
by Zorram
Do you guys like using stuff like wound points, heroic points, sanity, advantage/disadvantage. Shield shattering? Weapons breaking? race as class? Etc. What kind of stuff do you like to add or modify? If any?
Re: Advanced Features in FMAG?
Posted: Tue Nov 30, 2021 12:32 am
by merias
I think I've tried them all. More consistently, in games I run, I allow shield shattering and an extra attack for fighters that kill one of their opponents. Our group uses hero/luck points a lot in games I play in, for my own games I prefer just to let thieves have a re-roll once per day.
Re: Advanced Features in FMAG?
Posted: Wed Dec 01, 2021 10:05 pm
by Zorram
Never heard of the thieves reroll once a day rule. Is that just on thieving skils or any roll a thief does?
Re: Advanced Features in FMAG?
Posted: Thu Dec 02, 2021 2:18 pm
by merias
Zorram wrote: ↑Wed Dec 01, 2021 10:05 pm
Never heard of the thieves reroll once a day rule. Is that just on thieving skils or any roll a thief does?
Any roll that affects them only, in game terms the thief is seen as "extraordinarily lucky". So it could be an attack on the thief that was a killing blow, or a poison saving throw, for example. However, if a re-roll gives the same result, it stands.
Re: Advanced Features in FMAG?
Posted: Mon Dec 13, 2021 9:01 pm
by Zorram
Oh ok, well that makes sense. I've never heard of that rule, but I like it.