Advanced Features in FMAG?
Advanced Features in FMAG?
Do you guys like using stuff like wound points, heroic points, sanity, advantage/disadvantage. Shield shattering? Weapons breaking? race as class? Etc. What kind of stuff do you like to add or modify? If any?
Re: Advanced Features in FMAG?
I think I've tried them all. More consistently, in games I run, I allow shield shattering and an extra attack for fighters that kill one of their opponents. Our group uses hero/luck points a lot in games I play in, for my own games I prefer just to let thieves have a re-roll once per day.
Re: Advanced Features in FMAG?
Never heard of the thieves reroll once a day rule. Is that just on thieving skils or any roll a thief does?
Re: Advanced Features in FMAG?
Any roll that affects them only, in game terms the thief is seen as "extraordinarily lucky". So it could be an attack on the thief that was a killing blow, or a poison saving throw, for example. However, if a re-roll gives the same result, it stands.
Re: Advanced Features in FMAG?
Oh ok, well that makes sense. I've never heard of that rule, but I like it.