Characters

Brandon's White Box FMAG game

Moderator: badams30

Characters

Postby badams30 » Sat Mar 02, 2019 3:33 am

Here's the basic template to use, customize to suit your taste.

<IMAGE>

NAME:
CLASS:
LEVEL:
RACE:
ALIGNMENT:

STR:
DEX:
CON:
INT:
WIS:
CHA:

HP:
AC:
(WE WILL BE USING DESCENDING ARMOR CLASS)

XP:
XP Bonus:


SAVING THROW:
Languages:
Special Abilities, Modifiers:


EQUIPMENT:

WEAPONS:

ARMOR:

WEALTH:

SPELLS:

Background:
(put your one-sentence background here!)
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Re: Characters

Postby connivingsumo » Sat Mar 02, 2019 6:24 pm

Image

NAME: "Vergs" Dverghamrar Icestout
CLASS: Fighter
LEVEL: One
RACE: Dwarf
ALIGNMENT: Good (Law?)

STR: 17 +1 ToHit & Dmg
DEX: 14
CON: 15 +1 to each Hit Die
INT: 12
WIS: 12
CHA: 14 ~5 Hirelings / +1 Loyalty

HP: 8/8
AC: 2/3 (3 without shield)

XP: -0-
XP Bonus: 5%

SAVING THROW:
+2 vs Death & Poison, +4 vs Magic.
below are base values not including the above modifiers:
Death/Poison: 12
Wands/Rays: 13
Paral/Stone: 14
Breath Weap: 15
Spells/Staff: 16
Single ST: 14

Special Abilities & Modifiers:
+Fighters gain +1 ToHit base, instead of +0.
+Fighters vs foes </=1HD get an additional attack per round, per level.
+When immediately out of combat, bind wounds for +d3 HPs 1x/day.
+Half dmg from Giants & Ogres, and other 'Giant Types.'
+In stone-work: spot traps, slanted passages, new construction, etc. when underground: 1-4(d6) actively searching & 1-2(d6) just in passing.
Languages: Common and a "Dwarvish Dialect" with Gnomes, Goblins, Orcs, & Kobolds

EQUIPMENT:
Gear:
Backpack & Bedroll
Wineskin & Trail Rations (5 days)
Clothes & Cloak
Belt Pouch
Large Sack
Grappling Hook & 50' Hemp Rope

Weapons:
BATTLE AXE (d6+1) // +2 To Hit (strength & class) and +2 dmg (strength & +1 to the Battle Axe dmg)
HAND AXE (d6) //+2 To Hit (strength & class) and +1 dmg (strength)
Sling & Stones (20) (d6)

Armor:
Helm
Plate Mail -6
Shield -1

Wealth:
Gold: 7

Background: Dverghamrar is a bit peculiar compared to the majority of other Dwarves because "Vergs" is pretty friendly. He left his under-mountain home to travel the lands, smell the air, and find adventure.
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Re: Characters

Postby tumblingdice » Sat Mar 09, 2019 8:56 pm

Image

NAME: Garvin
CLASS: Cleric (of Irnoch)
LEVEL: 1
RACE: Human
ALIGNMENT: Lawful

STR: 10
DEX: 8
CON: 12
INT: 10
WIS: 13
CHA: 11

HP: 6
AC: 2

XP: 0
XP Bonus: none

SAVING THROW: 15
Languages: Common, Lawful
Special Abilities, Modifiers:
turn away undead – target number or higher on 3d6: Skeleton=10, Zombie=13, Ghoul=15 Wight=17. Clerics save at +2 versus paralysis and poison.

EQUIPMENT:
wooden holy symbol

WEAPONS:
morning star 1d6
sling & 20 stones 1d6

ARMOR:
Plate mail
helmet
shield

WEALTH: 8 GP

SPELLS: none at 1st level

Background: Garvin of Sunderia, bored of his normal ecclesiastical duties and restrictions, has convinced his superiors that they could use some extra gold in their coffers, and that he's the guy who can go out and get it.
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Location: Southern NH


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