Easy mass combat rules for OD&D or clones

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ratmanof
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Joined: Thu Jan 21, 2021 7:58 pm

Easy mass combat rules for OD&D or clones

Post by ratmanof »

Have been tinkering with original D&D rules and tried to compile easy mass combat rules for them (Chainmail is way too complicated for me and switches to non-D20 mechanic). Lot of inspiration from Godbound and Into the Odd game systems. Tried to use basic D&D mechanic as much as possible, just upping the scale and damage to unit size (damage is mostly done in HD not HP in that scale). So far it seems to be easy enough to use without slowing the game down too much.

For the sake of convinience I only used Ascending AC statistics (as I always translate my games to those). Should be easy enough to translate to descending AC, Thac0 or whatever system You like :)

It is still work in progress, and quite surely full of loopholes and typos. Hopefully I will add some easy domain management rules to this as well one day...

Feel free to comment and criticize :) Or use, if You like.
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AF - Mass Combat (OD&D) 0.6.pdf
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merias
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Re: Easy mass combat rules for OD&D or clones

Post by merias »

Very nice, ratmanof. I like the simplicity - essentially 1.5 pages of rules. I have not ever used mass combat rules in play, but I have read the S&W Complete rules and I like this version better (S&W counts total HP whereas I like your HD abstraction). Have you tested it at all?

ratmanof
Posts: 19
Joined: Thu Jan 21, 2021 7:58 pm

Re: Easy mass combat rules for OD&D or clones

Post by ratmanof »

I have tested it in "laboratory" setting, not yet with real players. GodBound has quite similar rules for Mobs, loaned a lot from there - so similar things have been tested on live subjects so to speak. Tried to emulate OD&D feel, added some things in that regard. And tried to keep it very simple.

Should work OK in lower levels as well - for instance, there is a goblin raid against a village, where PC-s can command small bands of peasants against the marauders.

Any feedback is most welcome :)

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