SPELLS & MAGIC
Posted: Mon Apr 26, 2021 7:48 am
All Magic-Users begin with a spellbook containing all 8 first level spells listed in the WB:FMAG manual. These spells are Charm Person, Detect Magic, Hold Portal, Light, Protection from Chaos, Read Languages, Read Magic, Sleep.
Other spells exist, and you will eventually find out about them.
All Elves gain the ability to use spells at second level. Elves do not use spellbooks. Magic is a part of elves, and they will intuitively know all their first level spells once they have the ability to cast them.
Clerics gain the ability to cast spells at second level. All Clerics are taught the spells on their list, so they will have access to first level spells at that time.
All spells known can be cast spontaneously. Play-by-post runs smoother this way. So long as a PC has an open spell slot, a spell can be cast.
Spells slots are restored after 8 hours of sleep. Magic-Users usually spend an additional hour studying a spellbook, a cleric spends an hour in prayer, and an elf meditates for an hour, visualising the magical framework of spellcasting; only the sleep is mandatory, but not doing the extra hour for several days may provoke a save vs. Magic to keep any future spells from fizzling.
NEW SPELLS
New spells can be found or created.
Rules to come
PETTY MAGIC
Bits of minor magic that can be used virtually at will, Petty Magic is used by both Magic-Users and Elves, who each begin knowing three sorts.
Magic-Users know how to create a FIGMENT, instill a small bit of essence into an object to ANIMATE TOOL, and summon a SPARK of fire.
Elves also know how to create a FIGMENT, can cause a seed or bud to BLOOM, and potentially stymie a target with ELF-SHOT.
DIVINE GIFTS
All Clerics serve a patron, who grants them small magical, mundane or martial abilities to serve them better.
Other spells exist, and you will eventually find out about them.
All Elves gain the ability to use spells at second level. Elves do not use spellbooks. Magic is a part of elves, and they will intuitively know all their first level spells once they have the ability to cast them.
Clerics gain the ability to cast spells at second level. All Clerics are taught the spells on their list, so they will have access to first level spells at that time.
All spells known can be cast spontaneously. Play-by-post runs smoother this way. So long as a PC has an open spell slot, a spell can be cast.
Spells slots are restored after 8 hours of sleep. Magic-Users usually spend an additional hour studying a spellbook, a cleric spends an hour in prayer, and an elf meditates for an hour, visualising the magical framework of spellcasting; only the sleep is mandatory, but not doing the extra hour for several days may provoke a save vs. Magic to keep any future spells from fizzling.
NEW SPELLS
New spells can be found or created.
Rules to come
PETTY MAGIC
Bits of minor magic that can be used virtually at will, Petty Magic is used by both Magic-Users and Elves, who each begin knowing three sorts.
Magic-Users know how to create a FIGMENT, instill a small bit of essence into an object to ANIMATE TOOL, and summon a SPARK of fire.
Elves also know how to create a FIGMENT, can cause a seed or bud to BLOOM, and potentially stymie a target with ELF-SHOT.
DIVINE GIFTS
All Clerics serve a patron, who grants them small magical, mundane or martial abilities to serve them better.