The Rogues Gallery (Player Characters)

Exploring the elder, esoteric Lands and Environs of the D&D Wilderness. When we have time.

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tumblingdice
Posts: 441
Joined: Tue Oct 11, 2016 5:26 pm
Location: Southern NH

The Rogues Gallery (Player Characters)

Post by tumblingdice »

Please use the following template for your character.

Character Name:
Class:
Alignment: (You don't have to reveal your alignment to other players, but you must reveal it to the DM)

Picture: (optional; 100 XP bonus if you draw your own character portrait!)

Level and title:
XP:
XP bonus/penalty:
XP needed for next level:

HP: /
AC:

Ability Scores and adjustments
STR:
INT:
WIS:
DEX:
CON:
CHA:

Saving Throws
Poison or Death Ray:
Magic Wand:
Turn to Stone or Paralysis:
Dragon Breath:
Spells or Magic Staff:

THACO:

Racial abilities and class skills

Languages: Common, (alignment)

Weapons and armor

Equipment

Magic Items

Treasure
PP:
GP:
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance"
w/o pack:

Movement:
w/o pack:

Mount(s): There are no mounts in the basic set, and you won't be needing them for this adventure.

Additional information:

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jcftao
Posts: 2210
Joined: Sun Jan 31, 2016 3:52 am
Contact:

Re: The Rogues Gallery (Player Characters)

Post by jcftao »

Image

Character Name: Fauk
Class: Fighter
Alignment: Neutral

Level and title: 1st Level Veteran
XP: 100 for my wonderful hand drawn portrait!
XP bonus/penalty: +10%
XP needed for next level: 2000 (Actually with my +10% xp bonus I only need 1800)

HP: 9/9
AC: 4 (5 for chainmail and -1 for Dex)

Ability Scores and adjustments
STR: 16 +2 hit/dmg
INT: 6 can read/write simple words in common
WIS: 12
DEX: 14 +1 to hit w/ missiles, -1 AC
CON: 13 +1 hp per hd
CHA: 11 max of 4 retainers w/ 7 morale

Saving Throws
Poison or Death Ray: 12
Magic Wand: 13
Turn to Stone or Paralysis: 14
Dragon Breath: 15
Spells or Magic Staff: 16

THACO: 19

Racial abilities and class skills

Languages: Common, (alignment)

Weapons and armor
Chainmail
Two handed sword
Sling w/ 30 stones
Dagger

Equipment
Backpack, 2 1 flasks of oil, 6 torches, tinderbox, wineskin, 1 wk std rations

Magic Items

Treasure
PP:
GP: 1
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance" 641cn
w/o pack: 561cn

Movement: 60'
w/o pack: 90'

Mount(s): There are no mounts in the basic set, and you won't be needing them for this adventure.

Additional information: Fauk came down out of the northern hills. That is enough. He will write his story in the blood of his enemies.

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connivingsumo
Posts: 901
Joined: Sun Jul 29, 2018 10:55 pm

Re: The Rogues Gallery (Player Characters)

Post by connivingsumo »

Slip
Image


Character Name: Slip
Class: Thief
Alignment: Neutral

Level and title: One Apprentice
XP: 100
XP bonus/penalty: +10%
XP needed for next level: 1200

HP: 5/5
AC: 5 (7 sans DEX)

Ability Scores and adjustments:
STR: 12 |no modifier|
INT: 8 |partial ability to write|
WIS: 9 |no modifier|
DEX: 16 |-2AC, +2 Missile, +1 Initiative*|
CON: 14 |+1HP per HD|
CHA: 7 |+1 Reaction, 3 Retainers, 6 Retainer moral|

Saving Throws:
Poison or Death Ray: 13
Magic Wand: 14
Turn to Stone or Paralysis: 13
Dragon Breath: 16
Spells or Magic Staff: 15

THACO:
Languages: Common, (alignment)

Class skills:
Pick Locks: 15%
Find & Remove Traps: 10%
Pick Pockets: 20%
Move Silently: 20%
Hide in Shadows: 10%
Climb Walls: 87%
Hear Noise: 1-2

Backstab: Must catch an opponent unaware using move silently and hide in shadows. The thief will receive an attack bonus of +4 and will multiply all damage by 2.

Read Languages: At Level 4, a thief can read languages (any) with 80% probability. This ability does not include magical writings. If the roll does not succeed, the thief may not try to read that particular piece of writing until s/he reaches a higher level of experience.

Weapons and armor: >>>> [280]
Leather [200]
Short Sword [30]
Daggers (2) [20]
Shortbow & Quiver 20 arrows [30]

Equipment: >>>> [80]
Backpack
Lantern
Flask of oil (2)
Iron Spikes (12)
Mirror
Rope 50'
Waterskin
Thieves Tools
Tinder Box
Standard Rations, 1 person/1 week
Large Sack & Small Sack

Magic Items:

Treasure:
PP:
GP: 4
EP:
SP:
CP:

Gems & Jewelry:

Encumbrance: 360
w/o pack: 280

Movement: 120'
w/o pack: 120'

Picture: a shadow :mrgreen:
Image
Back story: "Slip" is her guild given name, her code name. It is what she goes by and how she introduces herself. She does not belong to a "Thieves' Guild" but rather to a Guild of Scouts and Cartographers, "The Compass."

Born a noble, she objected to her pre-arranged marriage and to the life of a wife and Mother. Her talents and interests: exploring, sneaking, climbing, archery, tinkering, and map making were ignored with utter contempt. Her excellence at these skills, and more, mattered not; she was forced to marry.

She didn't hate her Fiance, but she didn't like him either. It was hard for her to respect him because she was a better archer and tracker than he was, despite his "wild boar hunts" that rarely resulted in him actually shooting anything. She bested him in archery every, single time. Once when he visited her parent's estate, he had forgotten to bring the key to his luggage. Slip picked the simple lock in a matter of seconds, for which she was quickly scolded by her parents, and looked at awkwardly by her future husband.

The marriage never happened.

Our Scout is on the run now. Before the wedding could happen she slipped off into the night never to return. That was three years ago, and she's been with "The Compass" ever since. She has graduated from her Apprenticeship and is allowed to work on her own; however, with regulated notice she must be available for Compass work if the need arises.
Last edited by connivingsumo on Fri Jun 18, 2021 6:09 pm, edited 22 times in total.

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tumblingdice
Posts: 441
Joined: Tue Oct 11, 2016 5:26 pm
Location: Southern NH

Re: The Rogues Gallery (Player Characters)

Post by tumblingdice »

Character Name: Tor
Class: Fighter
Alignment: Neutral (Crom doesn't choose sides!)

Picture: Image

Level and title: 1 / Veteran
XP: 100
XP bonus/penalty: +10%
XP needed for next level: 2000

HP: 9 / 9
AC: 4 (Chain + dex bonus)

Ability Scores and adjustments
STR: 16 +2 to hit, dmg, opening doors
INT: 7 can write simple Common words
WIS: 9
DEX: 15 +1 to hit missile fire adjustment, -1 bonus armor class adjustment, +1 initiative adjustment (optional)
CON: 13 +1 points per hit die
CHA: 7 -1 adjustment to reactions, 3 maximum number of retainers, 6 morale of retainers

Saving Throws
Poison or Death Ray: 12
Magic Wand: 13
Turn to Stone or Paralysis: 14
Dragon Breath: 15
Spells or Magic Staff: 16

THACO: 19

Racial abilities and class skills. Um... me good hitter.

Languages: Common, Neutral

Weapons and armor
Two-Handed Sword (1d10)
Crossbow and 30 quarrels (1d6) 80/160/240
Chain Mail Armor

Equipment
Iron Rations (7 days)
Backpack
5 flasks oil 10/30/50
6 torches (1d4)
water skin
Mirror (hand-held, steel)
Rope 50'
Tinder Box (Flint & Steel)
Iron Spikes (12)

Magic Items

Treasure
PP:
GP: 8
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance"
w/o pack:

Movement:
w/o pack:

Mount(s): A giant seahorse, like Aquaman from the old Super Friends tv show, except he rides it over land...

Additional information:
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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badams30
Posts: 1021
Joined: Mon May 07, 2018 6:50 pm

Re: The Rogues Gallery (Player Characters)

Post by badams30 »

Character Name:Brother Bertrum "Bert"
Class: Cleric of the One True God
Alignment: Lawful
Bertrum.png
Bertrum.png (110.01 KiB) Viewed 5328 times
Level: 1
XP:
XP bonus: +5%
XP needed for next level: 1500

HP: 6/6
AC: 7

Ability Scores and adjustments
STR: 10
INT: 9
WIS:14 (+1 to magic saves)
DEX:10
CON:12
CHA:14 (+1 reaction)

Saving Throws (+1 to magic saves WIS)
Poison or Death Ray:11
Magic Wand:12
Turn to Stone or Paralysis:14
Dragon Breath:16
Spells or Magic Staff:17

THACO:

Class skills: Turn undead

Languages: Common

Weapons and armor:
Leather armor
Mace

Equipment
Traveling priestly robes
Green hooded cloak
Backpack
Silver Holy Symbol
Large Sack
Tinderbox w/ flint & Steel
1 wk std rations
waterskin
dented tin cup (hanging from backpack)
Bottle of cheap rum

Magic Items

Treasure
PP:
GP:7
EP:
SP:25
CP:

Gems:
Jewelry:

Encumbrance
w/o pack:230
w/pack: 310

Movement: 90'
w/o pack:

Additional information:
Bert was born in a sleepy farm town near the capital, and spent most of his years working as a laborer for the local farmers. Bert is a jovial fellow and loves to help & chat with anyone who will listen. Originally a casual follower of the old gods, he met a traveling priest of the One True God, and found his calling. He decided to sell all his belongings and dedicate his life to the church, and more specifically - helping others.
Upon finishing his training at the church, he has been tasked to help in the construction of the new cathedral until such time as he's ready to depart and begin his good works.

Bert is in his 40s, and despite his balding noggin and few extra pounds on his tall frame, he is more energetic than he looks. Years of farm work have made Bert quite resilient, and he doesn't shy away from getting his hands dirty whenever needed. Bert's sunny disposition makes him a good evangelist, and he's earned a fair number of converts in his early efforts, so his superiors are anxious for him to ply his skills and piety on the road.
Bert is a simple man, he doesn't like flashy clothing or gear, and he tends to donate most extra coin that he collects. If he has one weakness, it's a fondness for booze. While not a drunk, Bert likes to "take the edge off" with a swig of liquor when needed. His superiors frown on this quirk of his, but because of his ability to relate to common folks, they tend to overlook it. Bert epitomizes the "living in the moment" mindset, and he's cheerfully enjoying this new career, and he's just waiting for the opportunity to find a vehicle to hit the road and help others while spreading the faith.

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greyarea
Posts: 1512
Joined: Sun Jan 31, 2016 1:17 am

Re: The Rogues Gallery (Player Characters)

Post by greyarea »

Trebbelos, Boy Magician (Human)
Str 9, Int 16, Wis 9, Con 7, Dex 12, Cha 13

Level 2
4 HP
Spells: Ventriloquism, Sleep

Spellbook, torches (5), flint and steel, water skin, 5 days rations, staff, dagger, wizard robes, pointy hat

Image

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