B1.1 - Beginnings
Moderator: greyarea
Re: B1.1 - Beginnings
Bert - Priest
Bert nods in agreement. He takes up the back, keeping an eye behind us, as usual.
Bert nods in agreement. He takes up the back, keeping an eye behind us, as usual.
Re: B1.1 - Beginnings
The secret door opens and you poke your heads in. This is obviously a guard post, with a small table, some chairs and a weapon rack.
The rack is empty.
The table has a few cards and some dice on it. There is a half-eaten hunk of cheese and a small remaining chunk of bread.
There is a door to the west. It is closed.
Actions?
![Image](https://i.postimg.cc/q70kYL9r/Screenshot-2023-06-11-at-7-44-40-PM.png)
The rack is empty.
The table has a few cards and some dice on it. There is a half-eaten hunk of cheese and a small remaining chunk of bread.
There is a door to the west. It is closed.
Actions?
![Image](https://i.postimg.cc/q70kYL9r/Screenshot-2023-06-11-at-7-44-40-PM.png)
- tumblingdice
- Posts: 461
- Joined: Tue Oct 11, 2016 5:26 pm
- Location: Southern NH
Re: B1.1 - Beginnings
Tor briefly eyes the half-eaten food before remembering that he already ate breakfast. He'll listen at the door for any sounds on the other side.
- connivingsumo
- Posts: 930
- Joined: Sun Jul 29, 2018 10:55 pm
Re: B1.1 - Beginnings
Slip
The Scout then checks the Western door for traps.
Scout, Tinkerer, and Cartographer
![Image](http://i.imgur.com/oAqj8FL.jpg)
Slip gestures to the half-eaten cheese and bread, "For Second Breakfast, then?"tumblingdice wrote: ↑Mon Jun 12, 2023 1:11 pmTor briefly eyes the half-eaten food before remembering that he already ate breakfast.
The Scout then checks the Western door for traps.
Scout, Tinkerer, and Cartographer
Re: B1.1 - Beginnings
Bert - Cleric
As the others check the door in the room, Bert stands watch in the door we came in from, keeping an eye out behind us.
As the others check the door in the room, Bert stands watch in the door we came in from, keeping an eye out behind us.
Re: B1.1 - Beginnings
The door is unlocked. Slip (07) finds a trap. It's a simple alarm trap, a tripwire in case someone comes by that way.
The door opens soundlessly. You find a hall that soon splits into four directions. The way north leads to darkness. The way south turns west after twenty feet or so. The way east terminates with a door to the north.
![Image](https://i.postimg.cc/FzY6GHwp/haall.jpg)
Actions?
The door opens soundlessly. You find a hall that soon splits into four directions. The way north leads to darkness. The way south turns west after twenty feet or so. The way east terminates with a door to the north.
![Image](https://i.postimg.cc/FzY6GHwp/haall.jpg)
Actions?
- connivingsumo
- Posts: 930
- Joined: Sun Jul 29, 2018 10:55 pm
Re: B1.1 - Beginnings
If Slip is unable to disarm the alarm then she'll point it out so others can avoid it... she waves them through the doorway/passage.
Re: B1.1 - Beginnings
Fauk will take up a guard position in the corridor, watch each corridor as best he can. "Makes no matter to me whither we go."
Re: B1.1 - Beginnings
Bert - Priest
Bert takes up the rear, constantly keeping an eye out behind us.
Bert takes up the rear, constantly keeping an eye out behind us.
Re: B1.1 - Beginnings
The breeze in the corridors doesn’t indicate a way to go but they seem to whisper Which way?
Trebbelos grips the torch more tightly and says in a hushed tone, It’s almost as if the lord of this labyrinth is prompting us…
Trebbelos grips the torch more tightly and says in a hushed tone, It’s almost as if the lord of this labyrinth is prompting us…