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Re: B1.1 - Beginnings

Posted: Fri Jun 09, 2023 10:46 pm
by badams30
Bert - Priest

Bert nods in agreement. He takes up the back, keeping an eye behind us, as usual.

Re: B1.1 - Beginnings

Posted: Mon Jun 12, 2023 12:49 am
by greyarea
The secret door opens and you poke your heads in. This is obviously a guard post, with a small table, some chairs and a weapon rack.

The rack is empty.

The table has a few cards and some dice on it. There is a half-eaten hunk of cheese and a small remaining chunk of bread.

There is a door to the west. It is closed.

Actions?

Image

Re: B1.1 - Beginnings

Posted: Mon Jun 12, 2023 1:11 pm
by tumblingdice
Tor briefly eyes the half-eaten food before remembering that he already ate breakfast. He'll listen at the door for any sounds on the other side.

Re: B1.1 - Beginnings

Posted: Mon Jun 12, 2023 1:39 pm
by connivingsumo
Slip
Image
tumblingdice wrote:
Mon Jun 12, 2023 1:11 pm
Tor briefly eyes the half-eaten food before remembering that he already ate breakfast.
Slip gestures to the half-eaten cheese and bread, "For Second Breakfast, then?"

The Scout then checks the Western door for traps.


Scout, Tinkerer, and Cartographer
+ Arrows = 20
+ HP: 5
+ AC: 5
Target priority: imminent danger (self or companion), then the target most injured.
When possible, Slip will always try to retrieve previously fired arrows.


Re: B1.1 - Beginnings

Posted: Mon Jun 12, 2023 3:04 pm
by badams30
Bert - Cleric

As the others check the door in the room, Bert stands watch in the door we came in from, keeping an eye out behind us.

Re: B1.1 - Beginnings

Posted: Sat Jun 17, 2023 2:35 am
by greyarea
The door is unlocked. Slip (07) finds a trap. It's a simple alarm trap, a tripwire in case someone comes by that way.

The door opens soundlessly. You find a hall that soon splits into four directions. The way north leads to darkness. The way south turns west after twenty feet or so. The way east terminates with a door to the north.

Image

Actions?

Re: B1.1 - Beginnings

Posted: Sat Jun 17, 2023 5:14 pm
by connivingsumo
If Slip is unable to disarm the alarm then she'll point it out so others can avoid it... she waves them through the doorway/passage.

Re: B1.1 - Beginnings

Posted: Sat Jun 17, 2023 11:30 pm
by jcftao
Fauk will take up a guard position in the corridor, watch each corridor as best he can. "Makes no matter to me whither we go."

Re: B1.1 - Beginnings

Posted: Sun Jun 18, 2023 9:02 pm
by badams30
Bert - Priest

Bert takes up the rear, constantly keeping an eye out behind us.

Re: B1.1 - Beginnings

Posted: Wed Jun 21, 2023 2:03 am
by greyarea
The breeze in the corridors doesn’t indicate a way to go but they seem to whisper Which way?

Trebbelos grips the torch more tightly and says in a hushed tone, It’s almost as if the lord of this labyrinth is prompting us…